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Cleanup reload launchers #3730
Cleanup reload launchers #3730
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Hand weapons don't use the magazineReloadTime property. Magazines are reloading instantly and only the animation is preventing the player from shooting. |
@commy2 Should we just hard code it to be 2-3 second then? |
👍 |
For now. I don't see them fixing this bug anytime soon. |
private "_reloadTime"; | ||
_reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime"); | ||
// private _reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime"); //Not a good config value, use a constant for now: | ||
private _reloadTime = 2.5; |
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Wouldn't it be better to introduce a new config value?
e.g. ACE_reloadlaunchers_buddyReloadTime
Maybe some launchers in the CUP or RHS weapon pack need more/less reload time?
Using @bux578 's suggestion, attempts to use |
When merged this pull request will:
Minor cleanup of params, and adds a fast exit for non supported weapons.
Todo: None of the launcher seem to have a good config for reload time and right now it's a 12 second progress bar which make this module pretty hard to use.
I can't really find any good config value for the real reload time (about 3 seconds), it might be linked to the reload animation??