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No Crosshair - Fix config #6905

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merged 1 commit into from Apr 1, 2019
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Dystopian
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When merged this pull request will:

Current config doesn't work.

EMPTY_TEXTURE(laserdesignator);
// if these classes have empty texture the crosshair appears
// EMPTY_TEXTURE(cursorAim);
// EMPTY_TEXTURE(cursorAimOn);
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Explain this please. It sounds there is an interesting story behind this.

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I just added all CfgWeaponCursors classes and it suddenly broke my fix. So I decided to keep these classes commented if someone would want to add "missing" classes.

@commy2 commy2 added this to the 3.12.7 milestone Mar 31, 2019
@commy2 commy2 self-assigned this Mar 31, 2019
@commy2 commy2 added the kind/bug-fix Release Notes: **FIXED:** label Mar 31, 2019
@PabstMirror PabstMirror merged commit db6dadb into acemod:master Apr 1, 2019
@Dystopian Dystopian deleted the fix_nocrosshair branch April 1, 2019 15:05
@PabstMirror PabstMirror modified the milestones: 3.12.7, 3.13.0 Jul 5, 2019
BaerMitUmlaut pushed a commit that referenced this pull request Aug 5, 2019
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Check if ace_nocrosshair is broken
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