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Medical Engine - Prevent issues with respawning and ragdoll animations #7796

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merged 1 commit into from Jul 22, 2020

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PabstMirror
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If unit was killed while unconc it will keep QGVAR(waitForAnim), true]) setVars

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jul 3, 2020
@PabstMirror PabstMirror added this to the 3.13.4 milestone Jul 3, 2020
@diwako
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diwako commented Jul 10, 2020

While this will help with respawning, however won't this block applying animations after the first time, as in it will only show the default animations.

EDIT:

Ah nvm. I did not see the setVariable to nil in the else case..

@PabstMirror PabstMirror merged commit 46f3c55 into master Jul 22, 2020
@PabstMirror PabstMirror deleted the ragdollRef branch July 22, 2020 15:25
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3 participants