From 16376e35dbfec30002503344ef4d30160f6c1a15 Mon Sep 17 00:00:00 2001 From: Will <100206101+SpicyBagpipes@users.noreply.github.com> Date: Thu, 20 Jul 2023 12:56:09 +0100 Subject: [PATCH 1/2] Update fnc_deployAIWaypoint.sqf New alt syntax forces AI to fly at specified height --- addons/fastroping/functions/fnc_deployAIWaypoint.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/fastroping/functions/fnc_deployAIWaypoint.sqf b/addons/fastroping/functions/fnc_deployAIWaypoint.sqf index 273d1483290..16d72864985 100644 --- a/addons/fastroping/functions/fnc_deployAIWaypoint.sqf +++ b/addons/fastroping/functions/fnc_deployAIWaypoint.sqf @@ -24,7 +24,7 @@ private _speedMode = speedMode _group; // - Approach ----------------------------------------------------------------- if (_vehicle distance2D _position > 50) then { _group setSpeedMode "LIMITED"; - _vehicle flyInHeight 20; + _vehicle flyInHeight [20,true]; _commander doMove _position; waitUntil {_vehicle distance2D _position < 50}; waitUntil {vectorMagnitude (velocity _vehicle) < 3}; From 5a603ca35b02890ae48b91054845a7f22a30b14c Mon Sep 17 00:00:00 2001 From: Grim <69561145+LinkIsGrim@users.noreply.github.com> Date: Thu, 20 Jul 2023 22:58:32 +0300 Subject: [PATCH 2/2] Update addons/fastroping/functions/fnc_deployAIWaypoint.sqf Co-authored-by: jonpas --- addons/fastroping/functions/fnc_deployAIWaypoint.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/fastroping/functions/fnc_deployAIWaypoint.sqf b/addons/fastroping/functions/fnc_deployAIWaypoint.sqf index 16d72864985..4ca5164a6e9 100644 --- a/addons/fastroping/functions/fnc_deployAIWaypoint.sqf +++ b/addons/fastroping/functions/fnc_deployAIWaypoint.sqf @@ -24,7 +24,7 @@ private _speedMode = speedMode _group; // - Approach ----------------------------------------------------------------- if (_vehicle distance2D _position > 50) then { _group setSpeedMode "LIMITED"; - _vehicle flyInHeight [20,true]; + _vehicle flyInHeight [20, true]; _commander doMove _position; waitUntil {_vehicle distance2D _position < 50}; waitUntil {vectorMagnitude (velocity _vehicle) < 3};