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@github-actions github-actions released this Nov 19, 2020

Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later.

Change Log Summary

ADDED:

  • Markers - Add timestamps (#7947)

FIXED:

  • Common / Medical - Fix loading patients into turret only seats (#7980)
  • Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
  • Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
  • Medical Status - Fix unconscious AI aiming at enemies (#7977)
  • Ballistics - Update the B_556x45_dual (#7982)
  • Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
  • DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
  • Repair - Fix spare wheels receiving fall damage (#7978)
  • Interaction - Fix door opening for buildings with 10+ doors (#7975)
  • Medical AI - Fix AI healing itself too fast when hit (#7955)
  • Zeus - Don't allow creating a new zeus module if we already are one (#7970)
  • Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
  • Cargo - Fix loaded objects taking damage (#7946)
  • Cookoff - Fix engine fire position of Kamaz trucks (#7945)
  • Grenades - Remove ref to missing audio (#7928)
  • Fastroping - Fix inconsistent usage of ARR macro (#7936)
  • Medical Treatment - Fix invalid usage of ARR macro (#7933)
  • Hearing - Fix invalid usage of ARR macro (#7932)
  • Fastroping - Fix invalid usage of ARR macro (#7931)
  • Arsenal - Fix invalid usage of ARR macro (#7930)

IMPROVED:

  • Explosives - Add clackerAdded event (#7994)
  • Arsenal - Conditional on sorts (#7889)
  • Arsenal - Sort by protection (helm, uniform, vest) (#7952)
  • Medical - Adjustable times for many treatment actions (#7951)
  • Medical - Allow placing unconscious in a body bag (#7941)
  • Medical - Add Treatment Time Addon Settings (#7900)
  • Gunbag - Add BI Arsenal Compatibility (#7887)
  • Medical - Show triage level in interaction (#7940)
  • Arsenal - Provide reference to the current box (#7948)
  • Slideshow - Add "SlideChanged" event (#7954)
  • Vehicle Lock: add events (#7938)
  • Maptools - Include only highest res mipmaps in map overlay textures (#7953)
  • Explosives - Add CBA settings for max/min/default timer values (#7916)
  • Extensions - Fixed casting const char* to char* (#7925)
  • Arsenal - Remove launcher sorts (#7890)
  • Quick Mount: Check vehicle simulation (#7886)

CHANGED:

  • Medical Treatment - Settings cleanup (#7973)
  • Medical Treatment - Title case autoinjector item names (#7974)
  • Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
  • Documentation - Remove slideshow note (#7715)
  • Scopes - Weapons IronSightBaseAngle updated (#7958)
  • Frag - Add frag values to R_MRAAWS_HE_F (#7927)
  • Compat RHS USAF - Fix CH-47 ramp actions (#7918)

TRANSLATIONS:

  • Translations - Update French Translations (Medical Statemachine) (#7997)
  • Translations - Update French Translations (Medical Treatment) (#7993)
  • Translations - Update French Translations (Arsenal, Markers and Medical GUI) (#7987)
  • Translations - Update / Fix French Translations (Medical Treatment) (#7988)
  • Translations - Update / Fix French Translations (Explosives) (#7942)
  • Translations - Turkish (#7909)
  • Translations - Fix french translations (Fastroping) (#7910)
Assets 3

@github-actions github-actions released this Aug 31, 2020

Requires CBA version 3.15 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Grenades - Add throwable explosive charges (#7860)
  • Arsenal - Add Sorting Algorithms (#7719)
  • Medical - Add unconscious animations (#7363)
  • Map Gestures - Add Briefing Screen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782, #7876, #7862)
  • RHS Compat - Add RHS SAF compat (#7793)
  • Missile Guidance - Add config option for using pilot camera as primary SACLOS control method (#7812)

FIXED:

  • Arsenal - Fix sorting when using search (#7877)
  • Arsenal - Fix face, voice, insignia in arsenal (#7879)
  • Arsenal - Fix fire rate sort caused by flashlight (#7878)
  • Arsenal - Fix PCML has no ammo (#7850)
  • Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851)
  • MicroDAGR - Fix contour interval info showing on compass (#7849)
  • View Distance - Update view distance on video options changes (#7824)
  • Medical Engine - Prevent issues with respawning and ragdoll animations (#7796)
  • Tagging - Fix tag orientation on walls (#7795)
  • Name Tags - Fix names jump when no ranks shown and talking (#7807)
  • Arsenal - Fix double custom right panel misc items buttons (#7801)

IMPROVED:

  • Medical Treatment - Adding splints + tourniquets to simple crate (#7885)
  • Medical - Add force walk option to fracture setting (#7852)
  • Trenches - Add settings to configure dig/remove trenches durations (#7831)
  • MicroDAGR - Improve item model (#7838)
  • Goggles - Add CBRN facewear overlays from Contact (#7826)
  • Map Tools - Improve GPS 3D model by reducing vertex count (#7827)
  • Common - Fix trenches on snow terrain on Thirsk Winter map (#7830)
  • Tagging - Support localized string for tagging interaction (#7819)
  • Goggles - Add effects only option (#7808)

CHANGED:

  • RHS Compats - Fix RHS USAF Mk11 Mod 0 EC barrel lenghts (#7874)
  • Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
  • Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843)
  • G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825)
  • RHS Compat - Fix RHS GREF M21/G36 weapons (#7806)
  • RHS Compats - Fix inheritance on some weapons (#7784)
  • Logistics Wirecutter - Add additional Contact and Malden fences (#7800)

TRANSLATIONS:

  • Translations - Update Japanese (#7880)
  • Translations - Update / Fix French (Grenades, Advanced Throwing, Arsenal, Map Gestures) (#7871, #7863)
  • Translations - Fix some french keys (ACE Uncategorized menu) (#7866)
  • Remove "ACE" prefix for the Gunbag category in Uncategorized menu (#7867)
  • Small Arms - Add stringtable (#7823)
  • Translations - Update Simplified Chinese (#7829)
  • Translations - Russian (#7786)
Assets 3

@github-actions github-actions released this Jun 30, 2020

Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Dragging - Add Keybind for Carry (#7746)
  • Medical - Add Global Wound Reopen Chance Modifer (#7747)
  • Spectator - Add display loaded and unloaded events (#7720)

FIXED:

  • Advanced Fatigue - Fix SwayFactor setting (#7680)
  • Aircraft - Restore missing laser designator on Commanche (#7752)
  • Common - Fix disableUserInput blocking already open Zeus display (#7757)
  • Common - fix player's name showing as "Unknown" (#7662)
  • Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
  • Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
  • Fastroping - Fix FRIES removal (#7756)
  • FCS - Fix firedEH not being added in MP (#7675)
  • Hearing - Fix for "MrapAttenuation" (#7664)
  • Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
  • Medical - Fix typo in vital adjustment conditional (#7759)
  • Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
  • Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
  • MicroDagr - Don't show markers on compass "map" control (#7751)
  • New group side in Leave Group interaction is same as original group side (#7667)
  • Pylons - Fix disconnect handling (#7766)
  • Quick Mount - Fix change seat while vehicle is moving (#7692)
  • Rearm - Fix some magazine types duplicating during rearm (#7760)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
  • switchUnits - Fix switching units not working (#6188) (#7676)
  • Trenches - Fix mission placed trench interactions (#7672)

IMPROVED:

  • Add support for ED-1D and ED-1E drones (#7778)
  • Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
  • Arsenal - add custom right panel misc items buttons (#7596)
  • Arsenal - Add grenade fuse time stat (#7694)
  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • CSW - Add configs for 1.98's M2 Turret (#7619)
  • GForces - Add forces strength coefficient setting (#7750)
  • Gunbag - Add weapon swapping (#7713)
  • Interaction - Show current team color in Team Management menu (#7650)
  • Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
  • Medical - Add Patient Info to Layout Editor (#7745)
  • Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
  • Nightvision - Increase max amount of IR rays to 64 (#7669)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS Compat ADD Missing (undefined) Weapons (#7702)
  • Tagging - Add support for mission Tags (#7710)
  • Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)

CHANGED:

  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • Compat_rhs ADD Missing (undefined) Weapons (#7702)
  • Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
  • Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
  • Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
  • Medical_Treatment - Downscale Bodybag-item texture (#7755)

TRANSLATIONS:

  • Add missing Polish translations (#7773)
  • Add Russian translation (#7742)
  • Add Simplify Chinese Localization to medical stringtable.xml (#7767)
  • Crew served weapons - Add spanish translations (#7728)
  • Dogtags - Improve spanish translation (#7729)
  • Translation - Update Japanese (#7668)
  • Translations - Add French CSW StaticM2ShieldBag key (#7696)
  • Translations - Add missing Czech translation strings (#7683)
  • Translations - fix Polish punctuation (#7776)
  • Translations - fix some french keys (blood status and trenches) (#7670)
  • Translations - Improve Artillery Tables (#7723)
  • Translations - Russian (#7770)
  • Translations - Spanish (#7685)
  • Translations - Spanish (#7686)
  • Translations - Spanish (#7687)
  • Translations - Spanish (#7688)
  • Translations - Spanish (#7722)
  • Translations - Simplified Chinese Translation for medical items and GUI (#7772)
  • Translations - Spanish Ballistics (#7724)
  • Translations - Spanish Cookoff (#7725)
  • Translations - Update / Fix French Translations (#7763)
  • Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
  • Translations - Update / Fix Russian (#7764)
  • Turkish Language Update (#7690)
  • Update stringtable.xml (#7689)
Assets 3

@github-actions github-actions released this Apr 22, 2020

Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.

ADDED:

  • Medical - Add ability for unit specific damage threshold (#7455)
  • Magazine Repack - Add inventory context menu action (#7631)

FIXED:

  • Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
  • CSW - Update 3den config for 1.98 changes (#7335)
  • Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
  • Reload - Fix check ammo display for empty GL launchers (#7624)
  • Medical Engine - Fixed typo in handledamage to improve handling of fall damage (#7629)
  • Explosives - Remove "Activate mine" action menu item (#7622)
  • Dragging - Fix being stuck dragging when in combat pace (#7617)
  • Rearm - Fix vehicles failing rearm due to case differences (#7609)
  • CSW - Check carry mag exists (#7587)
  • Arsenal - Fix main menu mission (#7594)

IMPROVED:

  • Dragging - Add possiblity to rotate a carried object (#7640)
  • Vehicles - Configurable speed limiter step (#7601)
  • Map Gestures - Improve transmit process (#7646)
  • Zeus - Added ace_cargoLoaded event (#7520)
  • CSW - Add local event when weapon is deployed sucessfully (#7635)
  • Medical Damage - Determine ammo damage type through config property (#7608)
  • Map - Detect switchable flashlight attachments for map (#7578)
  • Ballistics - B_50BW_Ball_F updated (#7572)
  • Realistic Names - Add 2D optics (#7571)
  • Reload Launchers - Improve External Launcher Reload (#7605)

CHANGED:

  • Respawn - Add save gear event (#7607)
  • Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)

TRANSLATIONS:

  • Translations - Add French Medical Damage Eden threshold keys (#7652)
  • Translation: fix inaccurate ACE_Medical_Fractures_SplintHasEffects' key. (#7633)
  • Update Japanese translation (#7568)
Assets 3
  • v3.13.1
  • b778df2
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@jonpas jonpas released this Mar 9, 2020 · 321 commits to master since this release

Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Add function to throw current weapon (#7443)
  • Medical Feedback - Add Icon option for Low blood volume effects (#7507)
  • Remove requirements for usable items to be in backpack (#7545)

FIXED:

  • Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
  • Backblast - Fix damage disabled units receiving damage from backblast (#7505)
  • Ballistics - Fix some magazine wells (#7562)
  • Common - Add isNotUnconscious canInteractWith condition (#7544)
  • Common - Fix canDig returning non-bool (#7516)
  • Common - Fixed getVersion function (#7479)
  • Cook Off - Adjust players only settings check (#7419)
  • Fastroping - Fix deployAI not unwinding ropes (#7536)
  • Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
  • Fix suppression for basic medication (#7417)
  • Frag - Fix script error in fnc_spallTrack (#7492)
  • General - Fix preprocessor issues (#7563)
  • Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
  • Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
  • Medical - Arm fracture effect not persisting with setting (#7518)
  • Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
  • Medical - Fix epinephrine wake-up chance boost string (#7407)
  • Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
  • Medical AI - Block healing when handcuffed (#7493)
  • Medical Feedback - Set volume and radio usage based current unit (#7529)
  • Medical Status - Enable user input between death and respawn (#7502)
  • Medical Status - Fix double execution of killed event (#7561)
  • Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
  • Medical Treatment - Fix Checking Pulse progress bar text (#7406)
  • NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
  • NightVision - Fix border missing while in FFV (#7554)
  • Overheating - Fix jamming sound (#7463)
  • Reload - Fix static weapon ammo check (#7541)
  • RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)

IMPROVED:

  • Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
  • Changes A-10/A-164 Cannon Values (#7118)
  • Cook Off - Change Cook Off events to global and add to events docs (#7416)
  • CSW - Minor fixes for CSW + RHS Compats (#7497)
  • Czech Translations - Medical typos and grammar (#7359)
  • Goggles - Skip rain effects on snow maps (#7373)
  • Grenades - Make flashbang reaction more authentic (#6034)
  • Map - Allow enabling BFT setting after mission start (#7519)
  • Medical - Add fracture chance setting (#7396)
  • Medical - Add setting for medic level to transfuse IVs (#7473)
  • Medical - Combine advancedBandages and woundReopening settings (#7392)
  • Medical - Increase Cardiact Arrest Time to 5 min (#7475)
  • Medical - Unlock air controls when going uncon (#7533)
  • Medical - Use percentage sliders for chance settings (#7542)
  • Medical Engine - Apply damage to the correct hitpoint (#7415)
  • Medical Treatment - Add self PAK setting (#7382)
  • Medical Treatment - Prevent extremely slow or fast animations (#7549)
  • Medical Treatment - Settings cleanup (#7345)
  • Mine Detector - Updated mine detector audio from -20db to -2db (#7460)

CHANGED:

  • Ballistics - B_93x64_Ball updated (#7474)
  • Ballistics - Move dispersion to optional (#7558)
  • Ballistics - Remove dispersion changes (#7557)
  • Medical Treatment - Settings cleanup (#7345)
  • Update CSW RHS compat for new Mk-19 ammo type (#7354)
  • Various - Conform isNil checks across the codebase (#7523)

TRANSLATIONS:

Assets 3
Mar 1, 2020
Tools - Fix zh-TW README path for HEMTT

@jonpas jonpas released this Jan 1, 2020

Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Medical Rewrite (#4064)
  • Crew Served Weapons (#5652)
  • Implement M47 Dragon (#6773)
  • Add Wipe glasses self interaction (#7307)
  • Add Check ammo self interaction setting (#7306)
  • Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
  • Repair - Add settings to control item requirements for different actions (#7243)
  • Add goggle overlay support for Contact update Blindfolds (#7157)
  • Ballistics - Contact DLC rifles added (#7156)
  • Refuel - Add events for start, stop and progress (#7023)
  • Advanced Fatigue - Solid stamina bar option (#6911)
  • Adds Crew Served Static Weapons (#5652)
  • Support for Linux extensions - internal (#5762, #7171)
  • Add setting to keep engine of vehicles running after getting out (#6885)
  • Explosives - Allow setting custom timer limits (#6882)
  • Fastroping - Add user setting to confirm cutting ropes (#6876)
  • Aircraft - add setting to hide Eject action from action menu (#6868)
  • Grenades - Add CTS 7290 9-bang flashbang (#6856)
  • Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
  • Cargo - Add array to disable paradrop effects (#7016)
  • Spectator - Add setting for follow camera max distance (#6989)
  • Realistic names - Contact DLC rifles added (#7155)
  • Cookoff - Allow enabling only on player crewed vehicles (#7147)
  • Rearm - Add distance setting (#7137)
  • Nametags - Add Nation Ranks (#7094)
  • Grenades - Add support for N-bangs (#6848
  • Explosives - Add ace_isEOD 3DEN attribute (#7080)
  • Maptools - Make GPS display a real 3d object (#7086)
  • Safemode - add public setWeaponSafety function (#7092)
  • Ballistics - Add shotgun shell projectile magazine variety (#7119)
  • Add destroyed boat ejecting (#6330)
  • RHS CSW compatability (#7082)
  • ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
  • Artillery rangletables (universal) (#6853)
  • Japanese Translations (#6980)(#7111)(#7262)(#7316)
  • Russian Translations (#7005)(#7093)
  • German Translations (#7050)(#6920)(#7211)
  • French Translations (#7138)(#7213)(#7321)(#7298)
  • Czech Translations (#7260)(#7323)(#7319)
  • Portuguese Translations (#7181)
  • Spanish Translations (#7235)
  • Hungarian Translations (#7234)
  • Polish Translations (#7291)
  • Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)

FIXED:

  • No Crosshair - Fix config (#6905)
  • Explosives - Fix placing underwater (#6898)
  • Medical - Fix facilities not being detected underwater (#6898)
  • Medical - Fix HandleDamageWounds memory leak (#6809)
  • Interaction - Fix Pass Magazine (#6894)
  • Medical rewrite - Fix pain effects no longer appearing (#6903)
  • Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
  • version check handle minor versions below 10 (#6872)
  • [medical-rewrite] Fix string names (#6490)
  • Fix and use hemorrhage stringtable descriptions (#6472)
  • Fix ladder dismount animation bug (#6454)
  • Fix respawn not resetting variables (#6453)
  • Fix cardiac arrest timeout (#6451)
  • Fix required addons in medical restructure (#6441)
  • [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
  • Fixing playsound3d limits (#7024)
  • Medical Feedback - Fix short blackout on any pain (#7095)
  • Fix medical typo 'to' -> 'too' (#4824)
  • Cleanup mk6 and fix nametag strings (#7317)
  • Fix version comparison (CBA Settings transfer) (#7313)
  • Medical Treatment - Fix bodyCleanupLoop typo (#7308)
  • Arsenal - Fix default loadout public func not checking base items (#7280)
  • Interact Menu - Don't show interactions for virtual units (#7271)
  • Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
  • Map - Fix map shake moving to upper left corner (#7252)
  • Medical - Fix addDamageToUnit (#7247) (#7228)
  • Reload - Fix undefined variable in reload checkAmmo function (#7223)
  • Safemode - Fixed keybind conflict (#7189)
  • Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
  • Fix undefined variable in View Distance (#7142)
  • Fix slide order in slideshow (#7135)
  • Interaction Menu - fix a crash when loading savegames (#7115)
  • Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
  • Fix updating body part visuals (#5141)
  • Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
  • Fixes damage redirection issues (#6231)
  • Fix settings in medical rewrite (#6436)
  • Fixes state machine (#6435)
  • Various fixes for the medical restructure branch (#6434)
  • Fix environmental damage sources (#6515)
  • Minor syntax and variable reference fixes for medical rewrite (#6514)
  • Medical rewrite bug fixes (#6523)
  • Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
  • FIX French STR_ACE_Common_Anywhere (#7105)
  • Medical - fix canTreat (#7041)
  • Medical Treatment - Fix medication and ivBagLocal typos (#7048)
  • Medical - Fix hitpoints on VR units (#7098)
  • Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
  • Medical Statemachine - Fix locality EH breaking current state (#7136)
  • Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
  • Medical - Various debugging and fix cpr anim speed (#7122)
  • Fix Medical HandleDamageWounds memory leak (#6809)
  • Zeus/Medical - Fix modules for rewrite (#6914)
  • [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
  • Medical Feedback - fix heart rate effect (#6927)
  • Fix trivial bugs (#6922)
  • Cookoff - Fix shell detonation (#6979)
  • Repair - Fix taking wheels from invincible vehicles (#6976)

CHANGED:

  • Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
  • Compat - Add 2 round hellfire to pylon options (#6893)
  • Cookoff - Reword settings and move to CBA (#6892)
  • RHS Compat - Update hearing configs values for helmets (#6891)
  • Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
  • Medical AI - Adjust healing logic for rewrite (#6902)
  • Medical - Handle old public funcs, fix strings (#6890)
  • Quickmount - optimize generating subActions (#6883)
  • Cleanup some functions headers and macro usage (#6866)
  • [medical] Code cleanup using SQFLint (#6485)
  • fix(medical): make sure vitals handling works properly again (#6481)
  • Minor code clean up (#6474)
  • refactor(medical): remove medkit due to confusing functionality (#6473)
  • Introduce bleedout condition and fix IV hemorrhage (#6470)
  • Vary time taken to bandage based on circumstances (#6467)
  • Improve unconscious volume handling (#6455)
  • Changes unit vitals rw (#6449)
  • Improvements to vitals and display (#6444)
  • Strip medical component (#6442)
  • Move medical facility, vehicle and unit functions (#6440)
  • [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
  • [Medical Rewrite] Adding respawn compatibility (#5020)
  • Remove legacy code in medical rewrite (#4960)
  • Map - Don't enable map light for parachutes (#6961)
  • Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
  • Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
  • compatibility with CBA disposable framework (#6953)
  • Disposable - Fix magazineWell problems (#7322)
  • Common - Don't add UAV AI to localUnits array (#6951)
  • Medical - Transfer state machine state on locality (#6950)
  • Medical - Skip unneeded setVars on initUnit (#6949)
  • Limping / Splint Treatment (#6947)
  • Medical - add EH for setUnconscious helper func (#6937)
  • Medical Treatment - Modernize and Cleanup (#6933)
  • Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
  • Ballistics - Remove ace mags from incompatible weapons (#6930)
  • Medical activity to non local units is not logged (#6925)
  • compatibility with CBA scripted 2d optics framework (#6921)
  • Medical - Change animation for cpr (#6918)
  • Medical - Add condition for surgicial kit (#6916)
  • Medical - Prevent opening the medical menu if the player is unconscious (#6915)
  • Medical - Add self interaction when needed (#6912))
  • Rewrite Medical GUI (#6831)
  • Rewrite rectify convert option (#6825)
  • Rewrite rectify - Skip distance check if in same vehicle (#6823)
  • Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
  • Grenades - Don't flashbang spectators (#7029)
  • Fractures is misspelled (#7026)
  • Ballistics - BI P90 and RHS MP7 updated (#7025)
  • Gunbag - Move gunbag type from inheritance to config property (#7022)
  • Fixed incorrect classnames in tracer magazines (#7021)
  • Unblacklist vanilla medical items from arsenal (#7017)
  • Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
  • Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
  • Medical - Exit turret gunner view when going unconscious (#7003)
  • Common - Fix script error with uniqueItems in scheduled (#6998)
  • Implement Metis SACLOS guidance (#6997)
  • Treatment - cap max animation speed (#6995)
  • Fix volume level of max injury sounds (#6994)
  • Medical Menu - Hide categories if they don't have any actions (#6988)
  • Fix rearming for vehicles using magazine wells (#6987)
  • Medical Blood - Small optimizations (#6984)
  • Vector - New reticle using CBA scripted optics (#6981)
  • remove weather dependancy from winddeflection (#6975)
  • += for magwells (#6974)
  • Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
  • FCS - Skip adding firedEH until needed (#6965)
  • Spotting scope - New reticle using CBA scripted optics (#6964)
  • Disposable - Add warning for addons using ace_disposable (#6963)
  • CSW - Add drag after deploy setting, fix container storage (#7164)
  • Medical - Option for treatment to require holstering/lowering weapon. (#7063)
  • Medical StateMachine - Tweak dead state handling (#7061)
  • Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
  • Medical Engine without parentheses (#7059)
  • Medical - Add macros for wounds variables (#7058)
  • Medical - Cleanup settings (#7057)
  • Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
  • Medical Treatment - Add medical facility classes config (#7047)
  • Medical - Finish splint/fracture (#7045)
  • Medical - Only stitch wounds on not bleeding body parts (#7044)
  • Medical - Improve loading/unloading of unconc patients (#7109)
  • Medical Engine - Report any fatal head damage (#7103)
  • Update Load Order for 1.94 Contact DLC (#7101)
  • [explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
  • Medical - add dummy cfgVehicle entries for old modules (#7091)
  • Small med stuff (#7084)
  • Update fnc_handleStateUnconscious.sqf (#7079)
  • Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
  • Medical - epiBoostsSpontaneousWakeUp (#7076)
  • Stop AI firing at unconscious units (#7074)
  • Maptools - Don't convert vanilla straight lines (#7072)
  • Medical Blood - Settings improvements and cleanup (#7069)
  • CSW/Dragon cleanup and rearm compat (#7068)
  • Common - Let isEOD handle non bools (#7067)
  • QuickMount - Improve interact menu getIn for static weapon (#7090)
  • Nightvision - Enable setting NVG effects scale mid-mission (#6627)
  • Split interaction menu settings between interaction and self interaction (#6609)
  • Fixes to unconsciousness and damageTypes systems (#6589)
  • Use STRING macros (#6576)
  • Make state change status updates consistent (#6538)
  • Prevent bandaging when not bleeding (#6532)
  • Prevent treatment animation on dead bodies (#6524)
  • Reset default state on respawn (#6518)
  • Ignore missing hitpoints on playable logic (#6517)
  • [medical] remove collision of bandage litter (#6495)
  • Move medical settings into their respective components (#6493)
  • Move scream and moan sounds to medical feedback (#6438)
  • Restructure medical rewrite (#6301)
  • Add possibility for lethal heart damage (#6277)
  • Add support to toggle allowDamage (#6266)
  • Weather - Add a 'check air temperature' action (#6154)
  • Tweaks for Linux extensions (#5762)
  • Medical Rewrite - Add load,unload and radial actions (#5270)
  • [Medical Rewrite] Options to enable insta-death for AI (#5191)
  • [Medical Rewrite] Add HealTime modifiers to settings (#5188)
  • Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
  • Tweak randomness for wound bleeding and pain (#5113)
  • Med rw handle fire damage (#5100)
  • Medical Rewrite - Continued (#4744)
  • Introduce small variation to length of cardiac arrest (#4668)
  • MedicalSM - Tweak isPlayer checks style (#7178)
  • Medical - Minor fixes (#7174)
  • Use CBA Versioning System properly (#7173)
  • Remove outdated CBA Shared Version Display (#7172)
  • Use strncpy and disable MSVC unsafe warnings (#7171)
  • Medical Treatment - Add logging for splints (#7170)
  • Common - Handle changes to UAVControl command (multi seat) (#7161)
  • Improve medical statemachine settings (#7154)
  • Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
  • Add self stitching setting (#7134)
  • Cargo - setSpace checks for existing cargo (#7133)
  • Cargo - No cargo on Contact UGV (#7123)
  • Inventory - Adjust for changes to medical (#7112)
  • Common - Log checkPBO errors to server log (#7210)
  • Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
  • APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
  • APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
  • Change medical item masses to be same as old medical (#7200)
  • Medical - Add descriptions for limping and fracture settings (#7199)
  • Remove unused medical DLLs (#7198)
  • Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
  • Medical - Death from sum of trauma (#7195)
  • Spectator - Restore HUD when coming out of spectator (#7191)
  • Medical Rewrite - Post Process Effects (#4754)
  • Repair - Handle turret hitpoints with no selection (#7338)
  • Tagging - Convert to CBA Settings (#7336)
  • AI - Pass function by reference to Draw3D EH (#7333)
  • Arsenal - Register feature camera (#7330)
  • Remove cursor config for vanilla sniper rifles (#7327)
  • Medical - Group Bandage Items (#7324)
  • Realistic Names - Fix IDAB Jeep name (#7318)
  • RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
  • RKSL compat - Updated with the last RKSL v3.01 (#7310)
  • Medical Engine - Increase lethality of aircraft explosions (#7304)
  • Clean up ace_main requiredAddons (#7301)
  • Flashsuppressors - Update muzzle configs (#7285)
  • Trenches - Add item check to progressBar (#7283)
  • [kestrel_4500] Update hardcoded layer id (#7279)
  • Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
  • Tagging - Group spray paint items in Arsenal (#7268)
  • Only play repetitive sounds when game is focused (#7265)
  • Dragging - Improve getWeight function (#7261)
  • Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
  • Common - Network safe claim (#7258)
  • Medical AI - Improve Healing Logic (#7255)
  • Add some editor previews (#7254)
  • Medical Treatment - Reset canTreatCached on treatment (#7253)
  • Medical - Change WoundReopening default setting (#7246)
  • Debug to clipboard - Cleanup settings dump (#7240)
  • Medical Feedback - Change pain scream frequency based on intensity (#7238)
  • Medical - Rename private (medical_status) version of setUnconscious (#7237)
  • Medical - Make some constants variables (#7236)
  • Medical - Report non-default settings to rpt (#7233)
  • Common - Optimize arithmeticGetResult function (#7232)
  • Fast medical item replacement (#7224)
  • Update RHS USF static weapon carry icons (#7221)
  • Update RHS AFRF static weapon carry icons (#7220)
  • Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
  • Remove duplicate class declaration from laserpointer (#7218)
  • Laserpointer - Add vanilla Joint Rails (#7217)
  • Speed up carry animation (#7216)
  • Medical Feedback - effects overhaul (#7215)
  • Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
  • Remove Atropine (#7212)
  • port litter to treatment (#4440)
  • Use single queue for blood cleanup (#4586)
  • add a setting for 'basic' blood bags (#4547)
  • use liters for blood volume variable (#4537)
  • add addPain function, cap pain (#4536)
  • implement arithmetic source for fatigue system (#4517)
  • Medical rewrite treatment functions and unconsciousness rework (#4505)
  • Medical rewrite - treatment functions (#4479)
  • Medical Rewrite - Remove dropDownTriageCard function (#6907)
  • [medical-rewrite] Removed icon from legacy modules (#6486)
Assets 3
Pre-release

@jonpas jonpas released this Dec 18, 2019

Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Release Candidate of the ACE3 Medical Rewrite!

Change Log will be posted with the full release.

Assets 3

@PabstMirror PabstMirror released this Mar 14, 2019

Requires CBA version 3.9.0 or later and Arma 3 version 1.88 or later.

Change Log Summary

ADDED:

  • SACLOS and HOT Missiles (#6708)
  • Ballistics - Add 100Rnd mags magwell to all MX variants (#6801)
  • Arsenal - Add Ability to Transfer a Loadout from Saved to Default (#6793)
  • Medical - Add vehicle hint when loading unconc (#6759)
  • Medical - Add new setting to hide self-interaction actions (#6756)
  • Zeus - Paradrop Cargo (#6743)
  • Markers - add setting allowing only marker creator to move (#6734)
  • MissileGuidance - Allow using vanilla fire mode key (#6732)
  • Medical - Show tourniquets in Medical and Patient information (#6681)
  • Medical - Adding option to convert vanilla medical gear (#6680)
  • FastRoping - Add rope items which deploy at lengths (#6498)
  • Tracers - Add magazines with different tracer colors (#6658)
  • Add rksl pm II 5-25x56 compat (#6845)
  • Illumination Flares (#4506)

FIXED:

  • Safe Mode - Fix disabled laser on safety switch (#6639)
  • Repair - Add condition check to progressBar (#6830)
  • cfgSkeletons indentation formatting fixes (#6796)
  • Arsenal - Fix script stat script errors for odd weapons (#6794)
  • Rearm - Fix locality issues with setMagazineTurretAmmo (#6787)
  • Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
  • Dragging - Fix player getting locked with isCarrying (#6770)
  • Interaction - Disable open door action on houses with no user actions (#6760)
  • WeaponSelect - Fix putWeaponAway animation (#6758)
  • Medical - Skip distance check if in same vehicle (#6757)
  • Disposable - Ignore secondary muzzles (#6737)
  • Interaction - Fix zeus remote control menu (#6733)
  • Zeus - Fix zeus creating after 1.86 (#6726)
  • Parachute - Fix "hide altimeter" setting (#6721)
  • Zeus - Fix config code breaking during build (#6864)
  • Repair - Fix Typhoon rear wheel change (#6207)
  • UI - Fix selective UI in cargo (#6585)
  • Fix M84 lods (#6854)
  • Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#6844)
  • Captives - Use the doApplyHandcuffs function for keybind (#6843)

CHANGED:

  • Arsenal - Improvements to 3DEN attribute (#6849)
  • No Uniform Restrictions - Update for Arma 3 v1.88 (#6829)
  • Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
  • Cargo - Add condition checking during load/unload (#6821)
  • Interact Menu - Cache config actions for CAManBase (#6818)
  • HuntIR - Move magwell compat to huntIR config (#6813)
  • Pylons - Remove ace_zeus from requiredAddons (#6808)
  • Refuel - Cache refuel classes (#6807)
  • Cargo - Cache cargo vehicle classes (#6806)
  • Minedetector - Cache detectableClasses (#6805)
  • Tagging - Cache tagging static models (#6804)
  • Inventory - Cache inventory postInit config lookups (#6803)
  • Common - Use CBA addons instead of activatedAddons (#6802)
  • Common - checkfiles use cba's list of CfgPatches (#6800)
  • Compile minedetector scripts at preStart (#6799)
  • Interaction Menu - Only compile self actions when needed (#6792)
  • Move SelfActions from postInit to config (#6791)
  • Fixed Typo from change to chance (#6789)
  • Common - optimize toHex (#6788)
  • Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
  • Goggles - Add entries for APEX/Laws of War facewear (#6778)
  • Wirecutters - Add compatibility with more fences from CUP (#6777) (#6750)
  • Rearm - Use non-ambigious magazine names (#6761)
  • Change PBO check error messages (#6751)
  • Remove Redundancy in flashbangExplosionEh (#6749)
  • Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
  • Italian translation updates (#6738)
  • Polish Translation (#6730, #6865)
  • Translations - Portuguese (#6860)
  • Update Japanese translation (#6838)
  • Pylons - Update configure pylons action (#6381)
  • Add localUnits array and use that inside medical statemachines (#4836)
Assets 3

@PabstMirror PabstMirror released this Dec 4, 2018

Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later.

Change Log Summary

ADDED:

  • Tagging - Ability to use custom materials (#6704)
  • Ballistics/Realistic Names - Integrate P90 Compat (#6667)
    • If you were using the optional ace_compat_adr_97.pbo, make sure to remove it

FIXED:

  • Chemlights - Add backwards compatible classname for orange chemlight (#6717)
  • Markers - change an ERROR to WARNING for moving markers (#6714)
  • Fix problems when building with Armake (#6697)
Assets 3