Assets 3

Requires CBA version 3.8.0 or later and Arma 3 version 1.84 or later.

Change Log Summary

ADDED:

  • Arsenal - 3DEN Attribute (#6257)
  • Arsenal - Add magazineWell support (#6355)
  • Speed limit scroll (#6384)
  • Add ACE Flags (#6394)
  • Realistic names for new assets from Tanks DLC (#6252)
  • Zeus - Add ability to unload cargo (#6226)
  • Dogtags - Allow dogtags display to be repositioned (#6351)
  • Interaction Menu - Ability to modify icon color (#6290)
  • Interaction Menu - Add ability to change selector color (#6292)
  • Pylons - Separate settings for in-game and zeus (#6365)
  • Advanced Fatigue - Add sway factor option (#5773)(#5828)

FIXED:

  • Arsenal - Fix terminals not being properly added to currentItems (#6504)
  • Arsenal - Fix weapon without mag showing weird velocity (#6500)
  • Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig (#6456)
  • Arsenal - Fix right tab listNbox not showing last item on first load (#6390)
  • Arsenal - Fix possible issue with weapons without firemodes (#6386)
  • Arsenal - Fix Rate Of Fire stat (#6385)
  • Arsenal - Correct arsenal openBox center check (#6329)
  • Arsenal - Fix weight stat for NVGs (#6325)
  • Repair - Fix facility is like vehicle (#6478)
  • Fix Rearming Pylon Magazines (#6378)
  • Disposable - Fix nlaw picture popup error (#6419)
  • Explosives - Increase defuse range for underwater mines (#6429)
  • Fix typo in med and issue related to unconsciousness (#6411)
  • Explosives - don't close display at death (#6405)
  • Fix Mavericks and KH25ML diving into the ground. (#6315)
  • Fix NVG adjustable brightness (#6291)
  • Fix AF sway factor (#6360)
  • Fixed mortar double loading (#6240)
  • Fix Pointing Problems with Static Weapons (#6377)
  • Spall - Don't throw script errors in doSpall if input is bad (#6322)
  • Fix suicide bomber explosion position (#6323)
  • Check if suicide bomber isAwake (#6324)
  • Optimize suicide bomber zeus module (#6314)
  • Map - Fix ambient light effect flicking (#6313)
  • Quick Mount - Fix mount from water (#6310)
  • Repair - isRepairVehicle handling values according to wiki (#6278)
  • Tactical Ladder - Fix args to cancleTLdeploy (#6280)

CHANGED:

  • Cargo - Support of object without ace_cargo_size defined in config or -1 config value (#6364)
  • Dragging - Add compatibilty for 1.84 static weapons and radars (#6494)
  • Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
  • Wire cutter - added new fences (#6423)
  • Wire cutter - Various improvements and cleanup (#6389)
  • Medical Menu - Check cursorObject if cursorTarget is invalid (#6496)
  • Fix error in setupExplosive with CBA 3.8.0 (#6476)
  • Ignore interaction distance with zeus cargo load module (#6396)
  • Common - Update showHud function for new elements (#6459)
  • Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439)
  • ace_infoDisplayChanged will now trigger also for mods (#6422)
  • Explosives - Optimize interactEH function (#6406)
  • Logistics - Move to CBA settings and organize in subcategories (#6284)
  • Fastroping - Disable ACRE features from helper objects (#6387)
  • Cargo load ignore interaction distance parameter (#6395)
  • Added hearing config for CSAT, Stealth and Racing Helmets (#6300)
  • Hide "Activate Mine" action (#6353)
  • Change repair to use icon color not multiple files (#6318)
  • Various ACE Arsenal additions and fixes (#6347)
  • Hellfire submunition (#6299)
  • Attach - Optimize creating children actions (#6345)
  • Pass by reference for BI EHs (#6368)
  • Cleanup unused priority entry for interact menu actions (#6372)
  • Interaction - Allow RHIB push (#6302)
  • Clean up deprecated in 3.13 (#6327)
  • Allow goggle effects to be set locally per client (#6183)
  • Zeus - Improve Editable Objects module and Cleanup (#6294)
  • Add ace hearing support to the tank DLC helmet (#6296)
  • Zeus - Toggle NVGs and Flashlights improvements (#6219)
  • Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
  • Italian Translation Update (#6425)
  • Traditional Chinese Translation Update (#6408)(#6400)
  • Japanese Translation Update (#6375)(#6374)(#6340)(#6503)
Aug 6, 2018
Aug 2, 2018
Assets 3

Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later.

Change Log Summary

ADDED:

  • Arma 1.82 compatibility (#6201)
  • NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
  • ACE Arsenal - Add item stats (#6110)
  • Allow displayTextStructured to be moved via game layout settings (#6102)
  • Add Camping Light interactions and map lighting support (#6087, #6078)
  • Add pylon whitelist option (#6080)
  • Zeus - suicide bomber module (#6036)
  • Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
  • Add displayNames for some of the settings (#6136)
  • Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)

FIXED:

  • Rearm - Increase distance check for large aircraft (#6276)
  • Repair - Ignore destroyed repair vehicles (#6262)
  • Repair - Handle changes to getAllHitPointsDamage (#6250)
  • Refuel - Fix hint string not being localized (#6214)
  • Realistic Names - Fix for pylon version of maverick (#6263)
  • Hellfire - Fix hellfires not showing after 1.82 (#6259)
  • InteractionMenu - Always compile before adding main action (#6156)
  • ACE Arsenal - Fix interaction condition (#6140)
  • Interaction - Fix div0 error in getVehiclePos (#6139)
  • HuntIR - Register as a feature cam (block NVG border) (#6138)
  • HuntIR - Fix connecting when ammo is null (#6099)
  • Scopes - Use real zero for non-adjustable scopes (#6128)
  • Decrease direct hit damage done by AGM-114N (#6121)
  • Pylons - Fix old weapons not being removed (#6100)
  • Medical AI - Fix AI activation (#6077)
  • Zeus - Remove ACE Arsenal in advance when already present (#6246)
  • Overheating - Fix allowSwapBarrel condition (#6170)
  • Fix fastropes being blocked after ropes breaking (#6239)
  • Fix Airdrops sinking in the ground (#6238)
  • Fix undefined variable in hitreactions_fnc_fallDown (#6235)
  • Fix getAllRearmTurrets (#6224)
  • Fix Slideshow action numbering (#6198)
  • Fix empty return value of getUnitTrait (#6160)
  • More various ACE Arsenal fixes (#6192)

CHANGED:

  • ACE Hint - New preview image (#6271)
  • Cookoff - Damage handling disabled by default (#6264)
  • Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
  • FCS - Switch to using vanilla FCS for attack helicopters (#6265)
  • Cleanup ace_vehicles for 1.82 (#6247)
  • ACE Arsenal - Shorten handleStats window resize (#6176)
  • ACE Arsenal - Add stat for scope magnification (#6150)
  • Add various misc improvements for ACE Arsenal (#6111, #6083)
  • Enabled cancel button when exiting ACE Arsenal (#6065)
  • ace_map - BFT settings subcategory (#6165)
  • Scope stats and ballistic stats improvement (#6164)
  • Cargo - Remove excess lower empty space in menu (#6112)
  • Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
  • Small changes to persistent laserpointer (#6101)
  • Aircraft - Disable scripted eject if vehicle is locked (#6096)
  • Advanced Throwing - Disable when controlling UAV (#6092)
  • Cargo - Improve class initialization (#6085)
  • Zeus - Improve various UI elements (#6036)
  • Spectator - improve handling of grenades (#6012)
  • Change ace_map settings to use CBA init directly (#5984)
  • WeaponSelect - Use CBA Setting (#5581)
  • Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
  • Compat R3F - AtragMx presets Scope Base Angle (#6195)
  • Compat R3F - AB and ACE3 ballistics updated (#6171)
  • Compat R3F - Dispersion overhaul & AtragMx presets #6003
  • Compat RHS - Add ace hellfire support to apaches (#6056)

REMOVED:

  • Remove references to vanilla classes which have been removed from the base game (#6206)

@jonpas jonpas released this Jan 15, 2018 · 214 commits to release since this release

Assets 3

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This patch fixes a number of bugs from previous ACE3 release and various enhancements. ACE Arsenal now allows porting saved loadouts from Vanilla Arsenal and optional components are built in separate folders which can be launched directly.
If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Kh25ML Laser Guided AGMs (#5912)
  • allowFadeMusic common setting (#6001)
  • ACE Arsenal button to Main Menu (#5953)
  • ACE Arsenal ability to exit arsenal without applying a loadout (#5996)
  • Porting of vanilla Virtual Arsenal loadouts to ACE Arsenal (in Eden: Tools -> Import BI VA loadouts to ACE Arsenal) (#5943)
  • Search bar, copy/cut/paste and keybinds for the ACE Arsenal loadouts screen (#5973)
  • Custom repair positions to all quadbikes (#6011)
  • CfgSurfaces config entries for whitelist and blacklist of digging (#5898)

CHANGED:

  • Build optional components in separate, launchable folders (#5038)
  • ACE Arsenal filter items with scopeArsenal = 0 (#5988)
  • Disabled faces, voices and insignias tabs in ACE Arsenal in Eden (#5996)
  • ACE Arsenal "OK" button to "Apply" (#6025)
  • Tweaked effective area of incendiary grenades (#5971)
  • Overhauled movable map markers (#5922)
  • Added [ACE] tags to pylon magazines names (#5908)
  • Improved realistic names (#5908)
  • Improved extension check to show .so for Linux extension in the future (#5899)
  • Replaced game logics with owner events in Markers and Explosives (#5894)
  • SSWT Kit improved (preview image, editor category, deletion on destruction) (#5886)
  • Sand Bags improved with preview image and proper editor category (#6008)
  • Used parentheses in GETVAR macros (#5995)
  • ATragMX now allows one decimal place for the bullet mass (#6041)

FIXED:

  • AI continuing to fire on unconscious units (made setHidden use forgetTarget) (#5987)
  • Unconscious hidden status not being reset on respawn (#6006)
  • NVG grain and color effects (#6018)
  • Rearm entire vehicle not working due to wrong argument order (#5993)
  • ACE Arsenal openBox crash (#6025)
  • ACE Arsenal add/removeVirtualItems error when setting all items (#5996)
  • ACE Arsenal cache array not being copied properly in openBox when ignoring set virtual items (#5996)
  • ACE Arsenal scaling issues (#5959)
  • ACE Arsenal not matches case for magazines in right panel (#6044)
  • SSWT Kit model disappearing at the edge of the screen when looking at its feet (#5886)
  • SSWT Kit hit points LOD (#5886)
  • SSWT Kit bug in placement script (#5886)
  • House-type carried object misalignement on release (#6049)
  • Back blast if damage not allowed (#6030)
  • Pop-up error due to unserialized spectator help control variable (#6023)
  • Spectator map centering in first person (#6010)
  • Explosives placed without ACE Explosives triggering fragmentation (#5962)
  • Explosives error when selecting a cellphone as an IEDs trigger (#5963)
  • Undefined enum types in Scopes (#5969)
  • Reset laser hud when exiting UAV (#5947)
  • Display name of spectator respawn template (#5989)

REMOVED:

  • Obsolete mine JIP sync (#5895)
Jan 7, 2018
Prepare release 3.12.1

@jonpas jonpas released this Dec 20, 2017 · 346 commits to release since this release

Assets 3

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • ACE Arsenal (#5734)
  • Integrated ShackTac Night Vision Effects (#4694)
  • Local event call when forcing radio transmissions to end (#5873)
  • Compass element to spectator UI (#5870)
  • Editor attribute to toggle vehicle spare items (#5867)
  • Setting to hide freefall altimeter (#5836)
  • Laser pointer persistence after weapon switch and vehicle use (#5821)
  • Muzzle velocity variation (#5793)
  • Action to reset scope zeroing (#5789)
  • Alternative vanilla alike scope zeroing system (#5787)
  • Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
  • Cookoff probability setting and vehicle config attribute (#5585)
  • Setting to toggle noRadio component (#5571)
  • Automated (weapon- and magazine class) initSpeed calculation tool (#5791)
  • ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
  • Persistent zero adjustments (only with advanced ballistics) (#5753)
  • Angular unit conversion macros (#5731)

CHANGED:

  • Replaced ACE Settings with CBA Settings (read above) (#5882)
  • Major weather module cleanup (#5710)
  • Digging whitelist now includes some jungle surfaces (#5897)
  • Going unconscious lowers camouflageCoef trait instead of using setCaptive (#5864)
  • Scale grenade torque depending on throw mode (#5845)
  • Allow 0.05 mrad scope adjustment increments (#5840)
  • Advanced Ballistics performance improvements (#5811, #5790)
  • Wind Deflection performance improvements (#5839)
  • Various minor performance improvements (#5796, #5767, #5743, #5739)
  • Improved Advanced Ballistics config diagnostic tools (#5776)
  • Improved zero angle calculation (#5747)
  • Improved scopes user interface (#5702)
  • Increased accuracy of the drop prediction on the range card (#5703)
  • More natural temperature and humidity randomization (#5754)
  • More natural rifle dispersion (#5819)
  • Display meter resolution on MicroDAGR (#5802)
  • Cook-off damage handling of tanks (#5585)
  • Spotting scope damage effects and config (#5880)
  • RHS: GREF compatibility update (#5792)
  • Japanese translations (#5891, #5831)
  • Russian translations (#5817)
  • Chinese translations (#5786)
  • Italian translations (#5779, #5914)

FIXED:

  • FRIES would be applied while the object attribute was unchecked (#5926)
  • Faulty wind attenuation at very low altitudes above ground (#5869)
  • Missing unit tags in spectator free camera when perma-dead (#5868)
  • Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
  • Missing HE magazine for Blackfish Autocannon (#5854)
  • ‘.338 Lapua Scenar’ magazine name and description (#5851)
  • ‘7.62x54mmR’ muzzle velocity (#5611)
  • Backblast damage was still added when blocked via allowDamage (#5848)
  • Some vanilla PP effects could show while in spectator (#5846, #5832)
  • Crash in 3rd person spectator (#5844)
  • Map could shake when player is dead (#5843)
  • Torque related script error when advanced throwing IR strobes (#5842)
  • Some enum errors (#5834)
  • Minor config changes for Arma 1.78 (#5825)
  • Units could be handcuffed with the force (the keybind) (#5823)
  • A glitch in the bullet trajectory multiplayer synchronization (#5805)
  • Scopes iron sight zeroing (#5804)
  • Climbing when over water (#5800)
  • Wirecutter couldn’t cut some Malden fences (#5744)
  • Script error when exiting spectator (#5722)
  • Players would be permanently invisible if they entered spectator while alive (#5699)
  • Zeus “Load into Cargo” module was broken (#5669)
  • Damage to RCWS turrets would cause cook-off (#5605)
  • The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
  • ‘Overcast’ synchronization in multiplayer (#5688)
  • Bugs in the zero angle calculation (#5742)
  • Bug in the ATragMX truing drop feature (#5731)
  • Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
  • Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
  • Barrel length config in the ADR-97 compatibility PBO (#5768)
  • ATragMX C1 coefficient not being updated when the target range changes (#5720)

REMOVED:

  • Deprecated functionality (#5878)
  • Wind deflection simulation radius setting (#5838)
  • Unused code in Advanced Ballistics (#5806)
  • All unnecessary settings from Advanced Ballistics (#5814)
  • BC degradation in the transonic zone (#5698)
  • Parachute landing animation (vanilla has been updated) (#5794)
  • Fuel capability from IDAP water truck (#5783)
  • ACE options menu (#5746)
Dec 18, 2017
Prepare release 3.12.0 (build 2)
Dec 12, 2017
Merge branch 'master' into release-3.12.0

@jonpas jonpas released this Oct 24, 2017 · 573 commits to release since this release

Assets 3

Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later.

This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more!

If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary

ADDED:

  • Added a pylon menu component allowing players to change aircraft loadouts using an intuitive menu (#5517)
  • Added an option to move player placed markers (#5397)
  • Added a "Load into cargo" Zeus module (#5528)
  • Added a "Garrison" Zeus modules (#4555)
  • Added a "Toggle Flashlight" and "Toggle NVG" Zeus module (#4556)
  • Added underwater actions support (#4984)
  • Added configurable grenade rotation to Advanced Throwing (#5621)
  • Added option for UAV Self Interactions (#5379)
  • Added function to add Zeus actions on the fly (#5620)
  • Added fastrope keybind (#5606)
  • Added stow fries interaction without the need to deploy and cut ropes (#5533)
  • Added keybind for capturing of a unit under the cursor (#5529)
  • Added settings to disable rating system (friendly fire) (#5354)
  • Added AGM-65 Maverick L (laser guided AGM) (#5364)

CHANGED:

  • Changed all ACE3 items to CBA Misc Item type instead of using the mine detector method (#5502)
  • Replaced helicopter eject configs with a universal scripted action (#5384)
  • Removed rain, lightnings and wind sync (#5622)
  • Turned ACE3 FCS off by default (#5580)

IMPROVED:

  • Complete Spectator overhaul (#5171)
  • Improved spectator drawing and selection (#5457)
  • Distributed the new medical box model (#5278)
  • Added support for Orange DLC drones (uav_06) (#5494)
  • Added explosive support for Orange DLC mines (#5486)
  • Added requireSurrender setting for taking AI captive (#5522)
  • Added the ability to abort module actions (#5284)
  • Added event handlers for UAV control (#5305)
  • Added Hellfire support for UAVs (#5305)
  • Added optional parameter to useEffects during setDamage/setHit to skip destruction effects (#5318)
  • Allowed selecting a specific vehicle to load captives and unconscious units into (#5519)
  • Allowed adding additional icon/text lines for mouse hints (#5524)
  • Advanced Ballistics - Improved drag model and corrected spin drift (#5566, #5538)
  • Advanced Ballistics - Utilized new parseSimpleArray command (#5496)
  • Advanced Ballistics - Fixed values for both 127x108 bullets (#5588)
  • Advanced Ballistics - Updated rail/scope height compatibility files (#5650)
  • Advanced Ballistics - Improved conversion tool: 'ballistic coefficient' -> 'air friction' (#5573, #5641)
  • Improved range card to always display barrel length and bore height (#5551)
  • Improved bore height config for ace_scopes (#5648)
  • Improved cook off to filter bad ammo and use new rearm config (#5618)
  • Updated "no uniform restrictions" definitions for Arma 3 1.76 (#5625)
  • Refactored private array to private keyword (#5598)
  • Cleaned up optional argument headers (#5543)
  • Used selectRandomWeighted command from 1.76 in cook off (#5482)
  • Replaced UI icons with vanilla / common ones (#5532)
  • Added JIP event deleting in Cargo if vehicle is deleted (#5506)
  • Moved the Hellfire hud to the laser module (#5503)
  • Added Hellfire support to CUP and RHS aircraft (#5367, #5444)
  • Improved laser seeker range (#5365)
  • Improved handling of load patient/captive actions (#5544)
  • Added new fastrope animations (#5501)
  • Improved incremental door opening on vanilla aircraft carrier doors (#5498)
  • Allowed loading fuel canisters via ace_cargo (#5493)
  • Cleaned up multiple configs and code style (#5463)
  • Updated Chinese translations (#5637)
  • Updated Italian translations (#5636, #5627, #5576, #5542, #5531, #5535)
  • Updated German translations (#5539)
  • Updated Japanese translations (#5565, #5612, #5476, #5536, #5505, #5586)
  • Updated Korean translations (#5554)
  • Updated RHS compatiblity for 3.4.0 (#5607, #5619, #5589, #5574)
  • Updated R3F compatiblity (fixed J10 mildot and improved Advanced Ballistics definitions) (#5593, #5541, #5587)

FIXED:

  • Fixed bugs in Rearm (#5411, #5289)
  • Fixed Taru pod not usable for loading in persons (#5464)
  • Fixed virtual spectators exiting spectator when the respawn template is active (#5466)
  • Fixed an error in Dogtags with cyrillic names (#5473)
  • Fixed Kestrel head and cross wind calculations when Advanced Ballistics is turned off (#5489)
  • Fixed an error for laser targets if the turret does not have a primaryGunner config (#5507)
  • Fixed a bug that could lead to units never dying when using the "Prevent Instant Death" setting (#5526)
  • Fixed a race condition when rope is cut and someone mounts the rope (#5569)
  • Fixed a bug where defused UXOs could still be defused again and detected by mine detector (#5623)
  • Fixed the GetIn event handler in QuickMount and handled locked seats (#5626, #5611)
  • Prevented server-side fastroping teleport (#5629)
  • Fixed MRAD conversion in Scopes (#5651)
  • Fixed MRAD conversion for ATragMX and range card (#5640)
  • Removed legacy medical settings (#5609)
  • Disabled checking weapon temperature on the fake weapon helper class (#5600)
  • Fixed the restore gear function to not add the fake weapon helper class (#5491)
  • Fixed trip flare not showing correctly in Virtual Arsenal (#5564)
  • Deprecated the isUnderwater function (replaced by underwater command from 1.66) (#5560)
  • Removed deprecated ace_medical_fnc_addToInjuredCollection function (#5559)
  • Removed deprecated ace_common_fnc_stringRemoveWhitespace function (#5483)
  • Fixed SDV refueling (#5546)
  • Hindered unconscious handlers to run globally (#5504)
  • Fixed a bug when switching between TBH and AT mode in ATragMX (#5485)
  • Removed cargo from fastrope helper object (#5480)
  • Hid duplicate weapon srifle_dmr_03_spotter_f (#5477)
  • Allowed using entrenching tool on malden grass surface (#5453)
  • Fixed cars loaded as cargo taking water damage (#5402, #5398)