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@jonpas jonpas released this Mar 9, 2020 · 24 commits to master since this release

Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Add function to throw current weapon (#7443)
  • Medical Feedback - Add Icon option for Low blood volume effects (#7507)
  • Remove requirements for usable items to be in backpack (#7545)

FIXED:

  • Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
  • Backblast - Fix damage disabled units receiving damage from backblast (#7505)
  • Ballistics - Fix some magazine wells (#7562)
  • Common - Add isNotUnconscious canInteractWith condition (#7544)
  • Common - Fix canDig returning non-bool (#7516)
  • Common - Fixed getVersion function (#7479)
  • Cook Off - Adjust players only settings check (#7419)
  • Fastroping - Fix deployAI not unwinding ropes (#7536)
  • Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
  • Fix suppression for basic medication (#7417)
  • Frag - Fix script error in fnc_spallTrack (#7492)
  • General - Fix preprocessor issues (#7563)
  • Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
  • Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
  • Medical - Arm fracture effect not persisting with setting (#7518)
  • Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
  • Medical - Fix epinephrine wake-up chance boost string (#7407)
  • Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
  • Medical AI - Block healing when handcuffed (#7493)
  • Medical Feedback - Set volume and radio usage based current unit (#7529)
  • Medical Status - Enable user input between death and respawn (#7502)
  • Medical Status - Fix double execution of killed event (#7561)
  • Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
  • Medical Treatment - Fix Checking Pulse progress bar text (#7406)
  • NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
  • NightVision - Fix border missing while in FFV (#7554)
  • Overheating - Fix jamming sound (#7463)
  • Reload - Fix static weapon ammo check (#7541)
  • RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)

IMPROVED:

  • Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
  • Changes A-10/A-164 Cannon Values (#7118)
  • Cook Off - Change Cook Off events to global and add to events docs (#7416)
  • CSW - Minor fixes for CSW + RHS Compats (#7497)
  • Czech Translations - Medical typos and grammar (#7359)
  • Goggles - Skip rain effects on snow maps (#7373)
  • Grenades - Make flashbang reaction more authentic (#6034)
  • Map - Allow enabling BFT setting after mission start (#7519)
  • Medical - Add fracture chance setting (#7396)
  • Medical - Add setting for medic level to transfuse IVs (#7473)
  • Medical - Combine advancedBandages and woundReopening settings (#7392)
  • Medical - Increase Cardiact Arrest Time to 5 min (#7475)
  • Medical - Unlock air controls when going uncon (#7533)
  • Medical - Use percentage sliders for chance settings (#7542)
  • Medical Engine - Apply damage to the correct hitpoint (#7415)
  • Medical Treatment - Add self PAK setting (#7382)
  • Medical Treatment - Prevent extremely slow or fast animations (#7549)
  • Medical Treatment - Settings cleanup (#7345)
  • Mine Detector - Updated mine detector audio from -20db to -2db (#7460)

CHANGED:

  • Ballistics - B_93x64_Ball updated (#7474)
  • Ballistics - Move dispersion to optional (#7558)
  • Ballistics - Remove dispersion changes (#7557)
  • Medical Treatment - Settings cleanup (#7345)
  • Update CSW RHS compat for new Mk-19 ammo type (#7354)
  • Various - Conform isNil checks across the codebase (#7523)

TRANSLATIONS:

Assets 3
Mar 1, 2020
Tools - Fix zh-TW README path for HEMTT

@jonpas jonpas released this Jan 1, 2020

Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Medical Rewrite (#4064)
  • Crew Served Weapons (#5652)
  • Implement M47 Dragon (#6773)
  • Add Wipe glasses self interaction (#7307)
  • Add Check ammo self interaction setting (#7306)
  • Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
  • Repair - Add settings to control item requirements for different actions (#7243)
  • Add goggle overlay support for Contact update Blindfolds (#7157)
  • Ballistics - Contact DLC rifles added (#7156)
  • Refuel - Add events for start, stop and progress (#7023)
  • Advanced Fatigue - Solid stamina bar option (#6911)
  • Adds Crew Served Static Weapons (#5652)
  • Support for Linux extensions - internal (#5762, #7171)
  • Add setting to keep engine of vehicles running after getting out (#6885)
  • Explosives - Allow setting custom timer limits (#6882)
  • Fastroping - Add user setting to confirm cutting ropes (#6876)
  • Aircraft - add setting to hide Eject action from action menu (#6868)
  • Grenades - Add CTS 7290 9-bang flashbang (#6856)
  • Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
  • Cargo - Add array to disable paradrop effects (#7016)
  • Spectator - Add setting for follow camera max distance (#6989)
  • Realistic names - Contact DLC rifles added (#7155)
  • Cookoff - Allow enabling only on player crewed vehicles (#7147)
  • Rearm - Add distance setting (#7137)
  • Nametags - Add Nation Ranks (#7094)
  • Grenades - Add support for N-bangs (#6848
  • Explosives - Add ace_isEOD 3DEN attribute (#7080)
  • Maptools - Make GPS display a real 3d object (#7086)
  • Safemode - add public setWeaponSafety function (#7092)
  • Ballistics - Add shotgun shell projectile magazine variety (#7119)
  • Add destroyed boat ejecting (#6330)
  • RHS CSW compatability (#7082)
  • ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
  • Artillery rangletables (universal) (#6853)
  • Japanese Translations (#6980)(#7111)(#7262)(#7316)
  • Russian Translations (#7005)(#7093)
  • German Translations (#7050)(#6920)(#7211)
  • French Translations (#7138)(#7213)(#7321)(#7298)
  • Czech Translations (#7260)(#7323)(#7319)
  • Portuguese Translations (#7181)
  • Spanish Translations (#7235)
  • Hungarian Translations (#7234)
  • Polish Translations (#7291)
  • Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)

FIXED:

  • No Crosshair - Fix config (#6905)
  • Explosives - Fix placing underwater (#6898)
  • Medical - Fix facilities not being detected underwater (#6898)
  • Medical - Fix HandleDamageWounds memory leak (#6809)
  • Interaction - Fix Pass Magazine (#6894)
  • Medical rewrite - Fix pain effects no longer appearing (#6903)
  • Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
  • version check handle minor versions below 10 (#6872)
  • [medical-rewrite] Fix string names (#6490)
  • Fix and use hemorrhage stringtable descriptions (#6472)
  • Fix ladder dismount animation bug (#6454)
  • Fix respawn not resetting variables (#6453)
  • Fix cardiac arrest timeout (#6451)
  • Fix required addons in medical restructure (#6441)
  • [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
  • Fixing playsound3d limits (#7024)
  • Medical Feedback - Fix short blackout on any pain (#7095)
  • Fix medical typo 'to' -> 'too' (#4824)
  • Cleanup mk6 and fix nametag strings (#7317)
  • Fix version comparison (CBA Settings transfer) (#7313)
  • Medical Treatment - Fix bodyCleanupLoop typo (#7308)
  • Arsenal - Fix default loadout public func not checking base items (#7280)
  • Interact Menu - Don't show interactions for virtual units (#7271)
  • Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
  • Map - Fix map shake moving to upper left corner (#7252)
  • Medical - Fix addDamageToUnit (#7247) (#7228)
  • Reload - Fix undefined variable in reload checkAmmo function (#7223)
  • Safemode - Fixed keybind conflict (#7189)
  • Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
  • Fix undefined variable in View Distance (#7142)
  • Fix slide order in slideshow (#7135)
  • Interaction Menu - fix a crash when loading savegames (#7115)
  • Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
  • Fix updating body part visuals (#5141)
  • Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
  • Fixes damage redirection issues (#6231)
  • Fix settings in medical rewrite (#6436)
  • Fixes state machine (#6435)
  • Various fixes for the medical restructure branch (#6434)
  • Fix environmental damage sources (#6515)
  • Minor syntax and variable reference fixes for medical rewrite (#6514)
  • Medical rewrite bug fixes (#6523)
  • Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
  • FIX French STR_ACE_Common_Anywhere (#7105)
  • Medical - fix canTreat (#7041)
  • Medical Treatment - Fix medication and ivBagLocal typos (#7048)
  • Medical - Fix hitpoints on VR units (#7098)
  • Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
  • Medical Statemachine - Fix locality EH breaking current state (#7136)
  • Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
  • Medical - Various debugging and fix cpr anim speed (#7122)
  • Fix Medical HandleDamageWounds memory leak (#6809)
  • Zeus/Medical - Fix modules for rewrite (#6914)
  • [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
  • Medical Feedback - fix heart rate effect (#6927)
  • Fix trivial bugs (#6922)
  • Cookoff - Fix shell detonation (#6979)
  • Repair - Fix taking wheels from invincible vehicles (#6976)

CHANGED:

  • Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
  • Compat - Add 2 round hellfire to pylon options (#6893)
  • Cookoff - Reword settings and move to CBA (#6892)
  • RHS Compat - Update hearing configs values for helmets (#6891)
  • Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
  • Medical AI - Adjust healing logic for rewrite (#6902)
  • Medical - Handle old public funcs, fix strings (#6890)
  • Quickmount - optimize generating subActions (#6883)
  • Cleanup some functions headers and macro usage (#6866)
  • [medical] Code cleanup using SQFLint (#6485)
  • fix(medical): make sure vitals handling works properly again (#6481)
  • Minor code clean up (#6474)
  • refactor(medical): remove medkit due to confusing functionality (#6473)
  • Introduce bleedout condition and fix IV hemorrhage (#6470)
  • Vary time taken to bandage based on circumstances (#6467)
  • Improve unconscious volume handling (#6455)
  • Changes unit vitals rw (#6449)
  • Improvements to vitals and display (#6444)
  • Strip medical component (#6442)
  • Move medical facility, vehicle and unit functions (#6440)
  • [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
  • [Medical Rewrite] Adding respawn compatibility (#5020)
  • Remove legacy code in medical rewrite (#4960)
  • Map - Don't enable map light for parachutes (#6961)
  • Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
  • Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
  • compatibility with CBA disposable framework (#6953)
  • Disposable - Fix magazineWell problems (#7322)
  • Common - Don't add UAV AI to localUnits array (#6951)
  • Medical - Transfer state machine state on locality (#6950)
  • Medical - Skip unneeded setVars on initUnit (#6949)
  • Limping / Splint Treatment (#6947)
  • Medical - add EH for setUnconscious helper func (#6937)
  • Medical Treatment - Modernize and Cleanup (#6933)
  • Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
  • Ballistics - Remove ace mags from incompatible weapons (#6930)
  • Medical activity to non local units is not logged (#6925)
  • compatibility with CBA scripted 2d optics framework (#6921)
  • Medical - Change animation for cpr (#6918)
  • Medical - Add condition for surgicial kit (#6916)
  • Medical - Prevent opening the medical menu if the player is unconscious (#6915)
  • Medical - Add self interaction when needed (#6912))
  • Rewrite Medical GUI (#6831)
  • Rewrite rectify convert option (#6825)
  • Rewrite rectify - Skip distance check if in same vehicle (#6823)
  • Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
  • Grenades - Don't flashbang spectators (#7029)
  • Fractures is misspelled (#7026)
  • Ballistics - BI P90 and RHS MP7 updated (#7025)
  • Gunbag - Move gunbag type from inheritance to config property (#7022)
  • Fixed incorrect classnames in tracer magazines (#7021)
  • Unblacklist vanilla medical items from arsenal (#7017)
  • Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
  • Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
  • Medical - Exit turret gunner view when going unconscious (#7003)
  • Common - Fix script error with uniqueItems in scheduled (#6998)
  • Implement Metis SACLOS guidance (#6997)
  • Treatment - cap max animation speed (#6995)
  • Fix volume level of max injury sounds (#6994)
  • Medical Menu - Hide categories if they don't have any actions (#6988)
  • Fix rearming for vehicles using magazine wells (#6987)
  • Medical Blood - Small optimizations (#6984)
  • Vector - New reticle using CBA scripted optics (#6981)
  • remove weather dependancy from winddeflection (#6975)
  • += for magwells (#6974)
  • Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
  • FCS - Skip adding firedEH until needed (#6965)
  • Spotting scope - New reticle using CBA scripted optics (#6964)
  • Disposable - Add warning for addons using ace_disposable (#6963)
  • CSW - Add drag after deploy setting, fix container storage (#7164)
  • Medical - Option for treatment to require holstering/lowering weapon. (#7063)
  • Medical StateMachine - Tweak dead state handling (#7061)
  • Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
  • Medical Engine without parentheses (#7059)
  • Medical - Add macros for wounds variables (#7058)
  • Medical - Cleanup settings (#7057)
  • Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
  • Medical Treatment - Add medical facility classes config (#7047)
  • Medical - Finish splint/fracture (#7045)
  • Medical - Only stitch wounds on not bleeding body parts (#7044)
  • Medical - Improve loading/unloading of unconc patients (#7109)
  • Medical Engine - Report any fatal head damage (#7103)
  • Update Load Order for 1.94 Contact DLC (#7101)
  • [explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
  • Medical - add dummy cfgVehicle entries for old modules (#7091)
  • Small med stuff (#7084)
  • Update fnc_handleStateUnconscious.sqf (#7079)
  • Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
  • Medical - epiBoostsSpontaneousWakeUp (#7076)
  • Stop AI firing at unconscious units (#7074)
  • Maptools - Don't convert vanilla straight lines (#7072)
  • Medical Blood - Settings improvements and cleanup (#7069)
  • CSW/Dragon cleanup and rearm compat (#7068)
  • Common - Let isEOD handle non bools (#7067)
  • QuickMount - Improve interact menu getIn for static weapon (#7090)
  • Nightvision - Enable setting NVG effects scale mid-mission (#6627)
  • Split interaction menu settings between interaction and self interaction (#6609)
  • Fixes to unconsciousness and damageTypes systems (#6589)
  • Use STRING macros (#6576)
  • Make state change status updates consistent (#6538)
  • Prevent bandaging when not bleeding (#6532)
  • Prevent treatment animation on dead bodies (#6524)
  • Reset default state on respawn (#6518)
  • Ignore missing hitpoints on playable logic (#6517)
  • [medical] remove collision of bandage litter (#6495)
  • Move medical settings into their respective components (#6493)
  • Move scream and moan sounds to medical feedback (#6438)
  • Restructure medical rewrite (#6301)
  • Add possibility for lethal heart damage (#6277)
  • Add support to toggle allowDamage (#6266)
  • Weather - Add a 'check air temperature' action (#6154)
  • Tweaks for Linux extensions (#5762)
  • Medical Rewrite - Add load,unload and radial actions (#5270)
  • [Medical Rewrite] Options to enable insta-death for AI (#5191)
  • [Medical Rewrite] Add HealTime modifiers to settings (#5188)
  • Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
  • Tweak randomness for wound bleeding and pain (#5113)
  • Med rw handle fire damage (#5100)
  • Medical Rewrite - Continued (#4744)
  • Introduce small variation to length of cardiac arrest (#4668)
  • MedicalSM - Tweak isPlayer checks style (#7178)
  • Medical - Minor fixes (#7174)
  • Use CBA Versioning System properly (#7173)
  • Remove outdated CBA Shared Version Display (#7172)
  • Use strncpy and disable MSVC unsafe warnings (#7171)
  • Medical Treatment - Add logging for splints (#7170)
  • Common - Handle changes to UAVControl command (multi seat) (#7161)
  • Improve medical statemachine settings (#7154)
  • Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
  • Add self stitching setting (#7134)
  • Cargo - setSpace checks for existing cargo (#7133)
  • Cargo - No cargo on Contact UGV (#7123)
  • Inventory - Adjust for changes to medical (#7112)
  • Common - Log checkPBO errors to server log (#7210)
  • Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
  • APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
  • APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
  • Change medical item masses to be same as old medical (#7200)
  • Medical - Add descriptions for limping and fracture settings (#7199)
  • Remove unused medical DLLs (#7198)
  • Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
  • Medical - Death from sum of trauma (#7195)
  • Spectator - Restore HUD when coming out of spectator (#7191)
  • Medical Rewrite - Post Process Effects (#4754)
  • Repair - Handle turret hitpoints with no selection (#7338)
  • Tagging - Convert to CBA Settings (#7336)
  • AI - Pass function by reference to Draw3D EH (#7333)
  • Arsenal - Register feature camera (#7330)
  • Remove cursor config for vanilla sniper rifles (#7327)
  • Medical - Group Bandage Items (#7324)
  • Realistic Names - Fix IDAB Jeep name (#7318)
  • RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
  • RKSL compat - Updated with the last RKSL v3.01 (#7310)
  • Medical Engine - Increase lethality of aircraft explosions (#7304)
  • Clean up ace_main requiredAddons (#7301)
  • Flashsuppressors - Update muzzle configs (#7285)
  • Trenches - Add item check to progressBar (#7283)
  • [kestrel_4500] Update hardcoded layer id (#7279)
  • Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
  • Tagging - Group spray paint items in Arsenal (#7268)
  • Only play repetitive sounds when game is focused (#7265)
  • Dragging - Improve getWeight function (#7261)
  • Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
  • Common - Network safe claim (#7258)
  • Medical AI - Improve Healing Logic (#7255)
  • Add some editor previews (#7254)
  • Medical Treatment - Reset canTreatCached on treatment (#7253)
  • Medical - Change WoundReopening default setting (#7246)
  • Debug to clipboard - Cleanup settings dump (#7240)
  • Medical Feedback - Change pain scream frequency based on intensity (#7238)
  • Medical - Rename private (medical_status) version of setUnconscious (#7237)
  • Medical - Make some constants variables (#7236)
  • Medical - Report non-default settings to rpt (#7233)
  • Common - Optimize arithmeticGetResult function (#7232)
  • Fast medical item replacement (#7224)
  • Update RHS USF static weapon carry icons (#7221)
  • Update RHS AFRF static weapon carry icons (#7220)
  • Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
  • Remove duplicate class declaration from laserpointer (#7218)
  • Laserpointer - Add vanilla Joint Rails (#7217)
  • Speed up carry animation (#7216)
  • Medical Feedback - effects overhaul (#7215)
  • Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
  • Remove Atropine (#7212)
  • port litter to treatment (#4440)
  • Use single queue for blood cleanup (#4586)
  • add a setting for 'basic' blood bags (#4547)
  • use liters for blood volume variable (#4537)
  • add addPain function, cap pain (#4536)
  • implement arithmetic source for fatigue system (#4517)
  • Medical rewrite treatment functions and unconsciousness rework (#4505)
  • Medical rewrite - treatment functions (#4479)
  • Medical Rewrite - Remove dropDownTriageCard function (#6907)
  • [medical-rewrite] Removed icon from legacy modules (#6486)
Assets 3
Pre-release

@jonpas jonpas released this Dec 18, 2019

Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Release Candidate of the ACE3 Medical Rewrite!

Change Log will be posted with the full release.

Assets 3

@PabstMirror PabstMirror released this Mar 14, 2019

Requires CBA version 3.9.0 or later and Arma 3 version 1.88 or later.

Change Log Summary

ADDED:

  • SACLOS and HOT Missiles (#6708)
  • Ballistics - Add 100Rnd mags magwell to all MX variants (#6801)
  • Arsenal - Add Ability to Transfer a Loadout from Saved to Default (#6793)
  • Medical - Add vehicle hint when loading unconc (#6759)
  • Medical - Add new setting to hide self-interaction actions (#6756)
  • Zeus - Paradrop Cargo (#6743)
  • Markers - add setting allowing only marker creator to move (#6734)
  • MissileGuidance - Allow using vanilla fire mode key (#6732)
  • Medical - Show tourniquets in Medical and Patient information (#6681)
  • Medical - Adding option to convert vanilla medical gear (#6680)
  • FastRoping - Add rope items which deploy at lengths (#6498)
  • Tracers - Add magazines with different tracer colors (#6658)
  • Add rksl pm II 5-25x56 compat (#6845)
  • Illumination Flares (#4506)

FIXED:

  • Safe Mode - Fix disabled laser on safety switch (#6639)
  • Repair - Add condition check to progressBar (#6830)
  • cfgSkeletons indentation formatting fixes (#6796)
  • Arsenal - Fix script stat script errors for odd weapons (#6794)
  • Rearm - Fix locality issues with setMagazineTurretAmmo (#6787)
  • Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
  • Dragging - Fix player getting locked with isCarrying (#6770)
  • Interaction - Disable open door action on houses with no user actions (#6760)
  • WeaponSelect - Fix putWeaponAway animation (#6758)
  • Medical - Skip distance check if in same vehicle (#6757)
  • Disposable - Ignore secondary muzzles (#6737)
  • Interaction - Fix zeus remote control menu (#6733)
  • Zeus - Fix zeus creating after 1.86 (#6726)
  • Parachute - Fix "hide altimeter" setting (#6721)
  • Zeus - Fix config code breaking during build (#6864)
  • Repair - Fix Typhoon rear wheel change (#6207)
  • UI - Fix selective UI in cargo (#6585)
  • Fix M84 lods (#6854)
  • Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#6844)
  • Captives - Use the doApplyHandcuffs function for keybind (#6843)

CHANGED:

  • Arsenal - Improvements to 3DEN attribute (#6849)
  • No Uniform Restrictions - Update for Arma 3 v1.88 (#6829)
  • Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
  • Cargo - Add condition checking during load/unload (#6821)
  • Interact Menu - Cache config actions for CAManBase (#6818)
  • HuntIR - Move magwell compat to huntIR config (#6813)
  • Pylons - Remove ace_zeus from requiredAddons (#6808)
  • Refuel - Cache refuel classes (#6807)
  • Cargo - Cache cargo vehicle classes (#6806)
  • Minedetector - Cache detectableClasses (#6805)
  • Tagging - Cache tagging static models (#6804)
  • Inventory - Cache inventory postInit config lookups (#6803)
  • Common - Use CBA addons instead of activatedAddons (#6802)
  • Common - checkfiles use cba's list of CfgPatches (#6800)
  • Compile minedetector scripts at preStart (#6799)
  • Interaction Menu - Only compile self actions when needed (#6792)
  • Move SelfActions from postInit to config (#6791)
  • Fixed Typo from change to chance (#6789)
  • Common - optimize toHex (#6788)
  • Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
  • Goggles - Add entries for APEX/Laws of War facewear (#6778)
  • Wirecutters - Add compatibility with more fences from CUP (#6777) (#6750)
  • Rearm - Use non-ambigious magazine names (#6761)
  • Change PBO check error messages (#6751)
  • Remove Redundancy in flashbangExplosionEh (#6749)
  • Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
  • Italian translation updates (#6738)
  • Polish Translation (#6730, #6865)
  • Translations - Portuguese (#6860)
  • Update Japanese translation (#6838)
  • Pylons - Update configure pylons action (#6381)
  • Add localUnits array and use that inside medical statemachines (#4836)
Assets 3

@PabstMirror PabstMirror released this Dec 4, 2018

Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later.

Change Log Summary

ADDED:

  • Tagging - Ability to use custom materials (#6704)
  • Ballistics/Realistic Names - Integrate P90 Compat (#6667)
    • If you were using the optional ace_compat_adr_97.pbo, make sure to remove it

FIXED:

  • Chemlights - Add backwards compatible classname for orange chemlight (#6717)
  • Markers - change an ERROR to WARNING for moving markers (#6714)
  • Fix problems when building with Armake (#6697)
Assets 3

@PabstMirror PabstMirror released this Nov 28, 2018

Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later.

Change Log Summary

ADDED:

  • Quick Mount - Add Get In and Change seat action menu (#5745)
  • Explosives - New Timer UI (#6402)
  • Chemlight and IR strobe improvements (#6645)
  • Nametags - Adjustable colors settings (#6641)
  • Add Repair and Rearm interactions to Zeus (#6632)
  • Map - Improve flashlight support (#6608)
  • Add MagazineWells support (#6604)
  • Add the ability to edit user placed markers (#6564)
  • Add possibility to create zeus during mission (#6203)
  • Arsenal - Add support for mission defined unit insignias (#6556)
  • Arsenal - Add Night Vision support stat for scopes (#6671)
  • Arsenal - Add Default Loadouts API (#6558)
  • MicroDagr - add waypoint precision setting (#6437)
  • Arsenal - Add config to force show magazines (mortars) (#6694)

FIXED:

  • Map - fix moved markers not synched (#6703)
  • MicroDagr - Fix waypoint scrolling (#6700)
  • Wirecutters - Add compatibility with more fences from CUP (#6677)
  • Wirecutters - Adding primary fence used on Sarahni (#6684)
  • Arsenal - Fix NVG overlay appearing in ace arsenal (#6673)
  • Goggles - Fix Show Goggle Effects in Third Person setting (#6660)
  • Hearing - add empty geometry to earplugs model (#6659)
  • Common - disable light from green weap lasers (#6654)
  • AI - Fix units not being removed from the garrison unitMove list consistently (#6651)
  • AI - Fix garrison pathing (#6649)
  • Rearm - Fix mk6 mortar being reloadable when ammoHandling is enabled (#6648)
  • Fastroping - Fix 3den default value (#6642)
  • Quick Mount - Fix turrets without weapon treated as gunner (#6636)
  • Weather - Fix wind on airports (#6631)
  • Nightvision - Fix ENVG II overlay (#6630)
  • Vehicles - fix engine start delay turning viv loaded vehicle when starting the engine (#6623)
  • Fix slow motion falling of SLAM mines (#6619)
  • Cargo - Add load time coefficient setting (#6618)
  • Quickmount - Default enable quick mount (empty keybind) and Move to CBA Settings (#6613)
  • Safemode - Fix indicator when switching units (#6612)
  • Fix rope redeploying without FRIES (#6599)
  • Arsenal - Fix attribute blacklist not working in multiplayer (#6598)
  • Markers - Disable editing for everything non-icon (#6596)
  • Zeus - fix script error fnc_bi_moduleProjectile (#6586)
  • Arsenal - Filter firemodes for precision display by showToPlayer (#6572)
  • Arsenal - Fix sort by value not sorting properly (#6570)
  • Zeus - Group Side Module: preserve group id and assigned team (#6569)
  • Map - Fix effects breaking mid mission (#6566)
  • Repair - Fix isInRepairFacility for buildings at height (#6561)
  • Fix missing semicolon in CfgWeaponsReference (#6548)
  • Interaction - Fix switching non-local portable light on (#6522)
  • Medical - make setUnconscious not reset firing mode (#6519)
  • ACE Tracer adjustment, fix nighttime visibility, add white tracers (#6060)
  • Fix script errors reporting wrong line numbers (#6407)

CHANGED:

  • Performance Refactoring (findIf/loops) (#6607)
  • Interaction - Add condition to zeus actions (#6665)
  • Explosives - Add Event for tripflare triggering (#6663)
  • Medical - Updated basic blood IV treatment time to be same as advanced medical (#6670)
  • Compat R3F - updated with the last version 3.6 (#6664)
  • Medical - optimize handle damage caching (#6657)
  • Interaction - Improve mouse hint (#6652)
  • Make small UAVs battery life more realistic (#6647)
  • Vehicle Lock - Enable for planes (#6646)
  • AI - Cleanup garrison, add garrison path to curator (#6643)
  • Cargo - CanLoadItem ignores vehicle height on scripted load (#6629)
  • Dogtags - Cache dogtag children actions (#6625)
  • Arsenal - Add key handling to 3DEN attribute (#6622)
  • Scopes - Update AMS, KHS and LRPS "ACE_ScopeAdjust" (#6606)
  • Realisticnames - Update AMS and KHS's name (#6605)
  • Realistic Names - Rename RGN to V40 Mini-Grenade, fix some trailing spaces (#6590)
  • Tagging - Cache required items check and use uniqueItems (#6582)
  • RHS Compat - Update allowSwapBarrels for some guns (#6675)
  • RHS Compat - Simplify HuntIR mag config (#6580)
  • RHS Compat - Fix GREF canoes refuel interaction (#6575)
  • RHS Compat - Fix static turrets interaction point (#6567)
  • RHS Compat - MG42 (#6552)
  • RHS Compat - Update bases classes for RHS 4.6 (#6529)
  • Add Feature Camera Player EH and Handling (#6573)
  • Update No Uniform Restrictions for Arma 3 v1.84 (#6513)
  • Add param for settings that require mission restart (#6512)
  • Fix some item type magic numbers (#6487)
  • Repair - Make eden attributes use config values as default (#6480)
  • eden rearm vehicles and pylons can changed by non-config rearm vehicles (#6424)
  • Explosives - Optimize creating explosive place actions (#6413)
  • Zeus - UI improvements and additional objects setting for Editable Objects module (#6391)
  • Improve checking of unit items (#6350)
  • Add IR beam to visible laser mode (#6208)
  • Interaction - Add Smash Windshield action (#6152)
  • Japanese translations (#6705)
  • French translations (#6644)
  • Italian translations (#6621)
Assets 3

@jonpas jonpas released this Aug 9, 2018 · 1540 commits to release since this release

Requires CBA version 3.8.0 or later and Arma 3 version 1.84 or later.

Change Log Summary

ADDED:

  • Arsenal - 3DEN Attribute (#6257)
  • Arsenal - Add magazineWell support (#6355)
  • Speed limit scroll (#6384)
  • Add ACE Flags (#6394)
  • Realistic names for new assets from Tanks DLC (#6252)
  • Zeus - Add ability to unload cargo (#6226)
  • Dogtags - Allow dogtags display to be repositioned (#6351)
  • Interaction Menu - Ability to modify icon color (#6290)
  • Interaction Menu - Add ability to change selector color (#6292)
  • Pylons - Separate settings for in-game and zeus (#6365)
  • Advanced Fatigue - Add sway factor option (#5773)(#5828)

FIXED:

  • Arsenal - Fix terminals not being properly added to currentItems (#6504)
  • Arsenal - Fix weapon without mag showing weird velocity (#6500)
  • Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig (#6456)
  • Arsenal - Fix right tab listNbox not showing last item on first load (#6390)
  • Arsenal - Fix possible issue with weapons without firemodes (#6386)
  • Arsenal - Fix Rate Of Fire stat (#6385)
  • Arsenal - Correct arsenal openBox center check (#6329)
  • Arsenal - Fix weight stat for NVGs (#6325)
  • Repair - Fix facility is like vehicle (#6478)
  • Fix Rearming Pylon Magazines (#6378)
  • Disposable - Fix nlaw picture popup error (#6419)
  • Explosives - Increase defuse range for underwater mines (#6429)
  • Fix typo in med and issue related to unconsciousness (#6411)
  • Explosives - don't close display at death (#6405)
  • Fix Mavericks and KH25ML diving into the ground. (#6315)
  • Fix NVG adjustable brightness (#6291)
  • Fix AF sway factor (#6360)
  • Fixed mortar double loading (#6240)
  • Fix Pointing Problems with Static Weapons (#6377)
  • Spall - Don't throw script errors in doSpall if input is bad (#6322)
  • Fix suicide bomber explosion position (#6323)
  • Check if suicide bomber isAwake (#6324)
  • Optimize suicide bomber zeus module (#6314)
  • Map - Fix ambient light effect flicking (#6313)
  • Quick Mount - Fix mount from water (#6310)
  • Repair - isRepairVehicle handling values according to wiki (#6278)
  • Tactical Ladder - Fix args to cancleTLdeploy (#6280)

CHANGED:

  • Cargo - Support of object without ace_cargo_size defined in config or -1 config value (#6364)
  • Dragging - Add compatibilty for 1.84 static weapons and radars (#6494)
  • Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
  • Wire cutter - added new fences (#6423)
  • Wire cutter - Various improvements and cleanup (#6389)
  • Medical Menu - Check cursorObject if cursorTarget is invalid (#6496)
  • Fix error in setupExplosive with CBA 3.8.0 (#6476)
  • Ignore interaction distance with zeus cargo load module (#6396)
  • Common - Update showHud function for new elements (#6459)
  • Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439)
  • ace_infoDisplayChanged will now trigger also for mods (#6422)
  • Explosives - Optimize interactEH function (#6406)
  • Logistics - Move to CBA settings and organize in subcategories (#6284)
  • Fastroping - Disable ACRE features from helper objects (#6387)
  • Cargo load ignore interaction distance parameter (#6395)
  • Added hearing config for CSAT, Stealth and Racing Helmets (#6300)
  • Hide "Activate Mine" action (#6353)
  • Change repair to use icon color not multiple files (#6318)
  • Various ACE Arsenal additions and fixes (#6347)
  • Hellfire submunition (#6299)
  • Attach - Optimize creating children actions (#6345)
  • Pass by reference for BI EHs (#6368)
  • Cleanup unused priority entry for interact menu actions (#6372)
  • Interaction - Allow RHIB push (#6302)
  • Clean up deprecated in 3.13 (#6327)
  • Allow goggle effects to be set locally per client (#6183)
  • Zeus - Improve Editable Objects module and Cleanup (#6294)
  • Add ace hearing support to the tank DLC helmet (#6296)
  • Zeus - Toggle NVGs and Flashlights improvements (#6219)
  • Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
  • Italian Translation Update (#6425)
  • Traditional Chinese Translation Update (#6408)(#6400)
  • Japanese Translation Update (#6375)(#6374)(#6340)(#6503)
Assets 3
Aug 6, 2018
Aug 2, 2018
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