@jonpas jonpas released this Oct 24, 2017 · 573 commits to release since this release

Assets 3

Requires CBA Version 3.4.1 or later and Arma 3 Version 1.76 or later.

This release adds pylons loadout dialog, movable markers, rating settings, dynamic eject actions for helicopters, overhauled spectator system, rearm and advanced ballistics fixes and improvements, and more!

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Change Log Summary

ADDED:

  • Added a pylon menu component allowing players to change aircraft loadouts using an intuitive menu (#5517)
  • Added an option to move player placed markers (#5397)
  • Added a "Load into cargo" Zeus module (#5528)
  • Added a "Garrison" Zeus modules (#4555)
  • Added a "Toggle Flashlight" and "Toggle NVG" Zeus module (#4556)
  • Added underwater actions support (#4984)
  • Added configurable grenade rotation to Advanced Throwing (#5621)
  • Added option for UAV Self Interactions (#5379)
  • Added function to add Zeus actions on the fly (#5620)
  • Added fastrope keybind (#5606)
  • Added stow fries interaction without the need to deploy and cut ropes (#5533)
  • Added keybind for capturing of a unit under the cursor (#5529)
  • Added settings to disable rating system (friendly fire) (#5354)
  • Added AGM-65 Maverick L (laser guided AGM) (#5364)

CHANGED:

  • Changed all ACE3 items to CBA Misc Item type instead of using the mine detector method (#5502)
  • Replaced helicopter eject configs with a universal scripted action (#5384)
  • Removed rain, lightnings and wind sync (#5622)
  • Turned ACE3 FCS off by default (#5580)

IMPROVED:

  • Complete Spectator overhaul (#5171)
  • Improved spectator drawing and selection (#5457)
  • Distributed the new medical box model (#5278)
  • Added support for Orange DLC drones (uav_06) (#5494)
  • Added explosive support for Orange DLC mines (#5486)
  • Added requireSurrender setting for taking AI captive (#5522)
  • Added the ability to abort module actions (#5284)
  • Added event handlers for UAV control (#5305)
  • Added Hellfire support for UAVs (#5305)
  • Added optional parameter to useEffects during setDamage/setHit to skip destruction effects (#5318)
  • Allowed selecting a specific vehicle to load captives and unconscious units into (#5519)
  • Allowed adding additional icon/text lines for mouse hints (#5524)
  • Advanced Ballistics - Improved drag model and corrected spin drift (#5566, #5538)
  • Advanced Ballistics - Utilized new parseSimpleArray command (#5496)
  • Advanced Ballistics - Fixed values for both 127x108 bullets (#5588)
  • Advanced Ballistics - Updated rail/scope height compatibility files (#5650)
  • Advanced Ballistics - Improved conversion tool: 'ballistic coefficient' -> 'air friction' (#5573, #5641)
  • Improved range card to always display barrel length and bore height (#5551)
  • Improved bore height config for ace_scopes (#5648)
  • Improved cook off to filter bad ammo and use new rearm config (#5618)
  • Updated "no uniform restrictions" definitions for Arma 3 1.76 (#5625)
  • Refactored private array to private keyword (#5598)
  • Cleaned up optional argument headers (#5543)
  • Used selectRandomWeighted command from 1.76 in cook off (#5482)
  • Replaced UI icons with vanilla / common ones (#5532)
  • Added JIP event deleting in Cargo if vehicle is deleted (#5506)
  • Moved the Hellfire hud to the laser module (#5503)
  • Added Hellfire support to CUP and RHS aircraft (#5367, #5444)
  • Improved laser seeker range (#5365)
  • Improved handling of load patient/captive actions (#5544)
  • Added new fastrope animations (#5501)
  • Improved incremental door opening on vanilla aircraft carrier doors (#5498)
  • Allowed loading fuel canisters via ace_cargo (#5493)
  • Cleaned up multiple configs and code style (#5463)
  • Updated Chinese translations (#5637)
  • Updated Italian translations (#5636, #5627, #5576, #5542, #5531, #5535)
  • Updated German translations (#5539)
  • Updated Japanese translations (#5565, #5612, #5476, #5536, #5505, #5586)
  • Updated Korean translations (#5554)
  • Updated RHS compatiblity for 3.4.0 (#5607, #5619, #5589, #5574)
  • Updated R3F compatiblity (fixed J10 mildot and improved Advanced Ballistics definitions) (#5593, #5541, #5587)

FIXED:

  • Fixed bugs in Rearm (#5411, #5289)
  • Fixed Taru pod not usable for loading in persons (#5464)
  • Fixed virtual spectators exiting spectator when the respawn template is active (#5466)
  • Fixed an error in Dogtags with cyrillic names (#5473)
  • Fixed Kestrel head and cross wind calculations when Advanced Ballistics is turned off (#5489)
  • Fixed an error for laser targets if the turret does not have a primaryGunner config (#5507)
  • Fixed a bug that could lead to units never dying when using the "Prevent Instant Death" setting (#5526)
  • Fixed a race condition when rope is cut and someone mounts the rope (#5569)
  • Fixed a bug where defused UXOs could still be defused again and detected by mine detector (#5623)
  • Fixed the GetIn event handler in QuickMount and handled locked seats (#5626, #5611)
  • Prevented server-side fastroping teleport (#5629)
  • Fixed MRAD conversion in Scopes (#5651)
  • Fixed MRAD conversion for ATragMX and range card (#5640)
  • Removed legacy medical settings (#5609)
  • Disabled checking weapon temperature on the fake weapon helper class (#5600)
  • Fixed the restore gear function to not add the fake weapon helper class (#5491)
  • Fixed trip flare not showing correctly in Virtual Arsenal (#5564)
  • Deprecated the isUnderwater function (replaced by underwater command from 1.66) (#5560)
  • Removed deprecated ace_medical_fnc_addToInjuredCollection function (#5559)
  • Removed deprecated ace_common_fnc_stringRemoveWhitespace function (#5483)
  • Fixed SDV refueling (#5546)
  • Hindered unconscious handlers to run globally (#5504)
  • Fixed a bug when switching between TBH and AT mode in ATragMX (#5485)
  • Removed cargo from fastrope helper object (#5480)
  • Hid duplicate weapon srifle_dmr_03_spotter_f (#5477)
  • Allowed using entrenching tool on malden grass surface (#5453)
  • Fixed cars loaded as cargo taking water damage (#5402, #5398)