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Version 3.12.0

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@jonpas jonpas released this 20 Dec 20:02
· 3406 commits to release since this release

Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.

This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!

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Change Log Summary

ADDED:

  • ACE Arsenal (#5734)
  • Integrated ShackTac Night Vision Effects (#4694)
  • Local event call when forcing radio transmissions to end (#5873)
  • Compass element to spectator UI (#5870)
  • Editor attribute to toggle vehicle spare items (#5867)
  • Setting to hide freefall altimeter (#5836)
  • Laser pointer persistence after weapon switch and vehicle use (#5821)
  • Muzzle velocity variation (#5793)
  • Action to reset scope zeroing (#5789)
  • Alternative vanilla alike scope zeroing system (#5787)
  • Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
  • Cookoff probability setting and vehicle config attribute (#5585)
  • Setting to toggle noRadio component (#5571)
  • Automated (weapon- and magazine class) initSpeed calculation tool (#5791)
  • ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
  • Persistent zero adjustments (only with advanced ballistics) (#5753)
  • Angular unit conversion macros (#5731)

CHANGED:

  • Replaced ACE Settings with CBA Settings (read above) (#5882)
  • Major weather module cleanup (#5710)
  • Digging whitelist now includes some jungle surfaces (#5897)
  • Going unconscious lowers camouflageCoef trait instead of using setCaptive (#5864)
  • Scale grenade torque depending on throw mode (#5845)
  • Allow 0.05 mrad scope adjustment increments (#5840)
  • Advanced Ballistics performance improvements (#5811, #5790)
  • Wind Deflection performance improvements (#5839)
  • Various minor performance improvements (#5796, #5767, #5743, #5739)
  • Improved Advanced Ballistics config diagnostic tools (#5776)
  • Improved zero angle calculation (#5747)
  • Improved scopes user interface (#5702)
  • Increased accuracy of the drop prediction on the range card (#5703)
  • More natural temperature and humidity randomization (#5754)
  • More natural rifle dispersion (#5819)
  • Display meter resolution on MicroDAGR (#5802)
  • Cook-off damage handling of tanks (#5585)
  • Spotting scope damage effects and config (#5880)
  • RHS: GREF compatibility update (#5792)
  • Japanese translations (#5891, #5831)
  • Russian translations (#5817)
  • Chinese translations (#5786)
  • Italian translations (#5779, #5914)

FIXED:

  • FRIES would be applied while the object attribute was unchecked (#5926)
  • Faulty wind attenuation at very low altitudes above ground (#5869)
  • Missing unit tags in spectator free camera when perma-dead (#5868)
  • Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
  • Missing HE magazine for Blackfish Autocannon (#5854)
  • ‘.338 Lapua Scenar’ magazine name and description (#5851)
  • ‘7.62x54mmR’ muzzle velocity (#5611)
  • Backblast damage was still added when blocked via allowDamage (#5848)
  • Some vanilla PP effects could show while in spectator (#5846, #5832)
  • Crash in 3rd person spectator (#5844)
  • Map could shake when player is dead (#5843)
  • Torque related script error when advanced throwing IR strobes (#5842)
  • Some enum errors (#5834)
  • Minor config changes for Arma 1.78 (#5825)
  • Units could be handcuffed with the force (the keybind) (#5823)
  • A glitch in the bullet trajectory multiplayer synchronization (#5805)
  • Scopes iron sight zeroing (#5804)
  • Climbing when over water (#5800)
  • Wirecutter couldn’t cut some Malden fences (#5744)
  • Script error when exiting spectator (#5722)
  • Players would be permanently invisible if they entered spectator while alive (#5699)
  • Zeus “Load into Cargo” module was broken (#5669)
  • Damage to RCWS turrets would cause cook-off (#5605)
  • The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
  • ‘Overcast’ synchronization in multiplayer (#5688)
  • Bugs in the zero angle calculation (#5742)
  • Bug in the ATragMX truing drop feature (#5731)
  • Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
  • Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
  • Barrel length config in the ADR-97 compatibility PBO (#5768)
  • ATragMX C1 coefficient not being updated when the target range changes (#5720)

REMOVED:

  • Deprecated functionality (#5878)
  • Wind deflection simulation radius setting (#5838)
  • Unused code in Advanced Ballistics (#5806)
  • All unnecessary settings from Advanced Ballistics (#5814)
  • BC degradation in the transonic zone (#5698)
  • Parachute landing animation (vanilla has been updated) (#5794)
  • Fuel capability from IDAP water truck (#5783)
  • ACE options menu (#5746)