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@thojkooi thojkooi released this Jul 28, 2015 · 6033 commits to release since this release

We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.

  1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
  2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system


CHANGE LOG SUMMARY

CHANGED:

  • Updated Spanish translation (#1623, #1824)
  • Updated German translation (#1643)
  • Updated Portuguese translation (#1755)
  • Updated Polish translation (#1782)
  • Updated Czech translation (#1797)
  • Various 3D models and textures (#1799)
  • Medical litter models (#1875)
  • Optimized wind deflection code (#1886)

FIXED:

  • IED Class Inheritance (#1440)
  • Bug with Advanced Medical medication configuration (hr min/max) (#1621)
  • Wirecutters unable to cut concertina wire (#1656)
  • Interaction with explosives while swimming (#1688)
  • Vanilla damage effects incorrectly playing (#1692)
  • Zeus module was broken on dedicated servers (#1713)
  • CheckPBO wasn't checking for extra client addons (#1732)
  • Earplugs being added when combat deafness was disabled or unit already had (#1759, #1763)
  • Couldn't interact with the map when it was shaking (#1769)
  • Rallypoint object classnames (#1771)
  • Pain effects showing in zeus (#1779)
  • Binoculars had safety mode (#1834)
  • Combat deafness while using zeus (#1851)
  • addActionToObject function wasn't working correctly (#1862)
  • Concertina wire damage wasn't globally applied (#1867)
  • Impenetrable tactical ladder (#1874)
  • Repeating medical animations during rapid treatment (#1896)
  • Vector Lag (RPT Spam) (#1897)
  • Unloading unconscious pilots and boat passengers (#1911)
  • Loading unconscious into co-pilot seats and boats (#1921)

ADDED:

  • Cut parachute/Reserve parachute (#1307)
  • Actions to buildings (UserActions - Ladders) (#1007)
  • Zeus/Curator interaction menu (#1519)
  • Sitting (#1541)
  • Finger pointing (#1548)
  • Open action for boxes/crates (#1596)
  • 'parachute' and 'camera' hitpoints to the HuntIR model (#1622)
  • Missing ammobox animation sources (#1705)
  • Virtual attach object placement (#1739)
  • DAGR 10 digit grid support for all map configurations (#1768)
  • Headgear provides hearing protection (#1775)

REMOVED:

  • "Treat at" action menu entry when using ace_medical (#1809)

A full list of merged pull requests

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