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Commits on Mar 4, 2015
Commits on Nov 18, 2014
  1. RenderQueue: for rendering opaque objects, do a secondary sort by dis…

    …tance front-to-back.
    committed Nov 18, 2014
Commits on Nov 17, 2014
  1. Fix bug that causes texture assignments to be sometimes optimized awa…

    …y incorrectly if materials that are not clones of each other happened to share the same underlying program instance.
    committed Nov 17, 2014
Commits on Nov 16, 2014
  1. Add Node.EnabledIf

    committed Nov 16, 2014
Commits on Nov 12, 2014
  1. Node.AddEntity() now ignores adding the same entity again. This clear…

    …s up some common usage patterns.
    committed Nov 12, 2014
Commits on Nov 2, 2014
Commits on Aug 3, 2014
  1. medealib._AjaxFetch: fix firefox bug causing requests for ArrayBuffer…

    … responseType to fail.
    hyori committed Aug 3, 2014
Commits on Aug 2, 2014
  1. pass: add cache for uniform positions and previous texture-to-slot as…

    …signments, avoiding gl calls in the critical path.
    hyori committed Aug 2, 2014
  2. node doc

    hyori committed Aug 2, 2014
Commits on Jul 24, 2014
  1. Update RotatingCube sample.

    committed Jul 24, 2014
  2. Update Readme.md

    committed Jul 24, 2014
  3. Update Readme.md

    committed Jul 24, 2014
  4. Update Readme.md

    committed Jul 24, 2014
  5. Update FPSCamera and FrustumCulling samples, factor labyrinth generat…

    …ion code out into a shared script.
    committed Jul 24, 2014