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Open 3D Model Viewer - A quick and powerful 3D model viewer
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Latest commit d49f258 May 15, 2017
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design Add new view mode that splits into 2 views horizontally. Oct 4, 2015
libs Fixing build in VS2013 Feb 1, 2016
licenses Move contrib licenses to licenses/ to unclutter github frontpage. May 2, 2015
open3mod Renderer implementations: share more code. May 14, 2016
setup Update setup to seamlessly upgrade installed version 1.0 to 1.1. Fixes Feb 15, 2015
testdata y mirror the duck texture. May 31, 2014
.gitignore Fixing build in VS2013 Feb 1, 2016
Contributors.txt Change copyright info to "Open3Mod Contributors", add Contributors file. Sep 16, 2013
LICENSE Move contrib licenses to licenses/ to unclutter github frontpage. May 2, 2015 Lint and format May 15, 2017
Readme_Standalone_Version.txt Version bump to 1.1, new release. Now fully backported to .NET 3.5 in… Feb 5, 2015

Open 3D Model Viewer

A general-purpose 3D model viewer. Based on Open Asset Import Library, it supports reading about fourty 3D file formats, including FBX, DXF, Collada, Obj, X, PLY, 3DS, LWO, LWS, STL and IFC (full list).

Screenshot of open3mod (09-05-2013)

Some key features:

  • Powerful 3D preview that leverages modern rendering and lighting technologies and thus gives a good impression of how scenes would look in a modern 3D game, or even in non-realtime renderings.
  • Skeletal animation playback at arbitrary speed or single-step.
  • Efficient tools to inspect the scene or parts of it. Filtering and isolating elements is made as easy as possible.
  • Tabbed UI, so multiple scenes can be open at the same time
  • Replace textures and fix missing paths by Drag & Drop
  • Multiple viewports (up to 4) and different camera modes such as orbit cameras or even First-Person
  • A multitude of texture file formats is supported through DevIL. Textures are being loaded asynchronously, so there are no extra waiting times if you only care about geometry
  • Export of scenes (or parts of scenes) is supported. Output formats include Collada, PLY, STL, OBJ (as of now).


3-clause BSD license. Read LICENSE for the details, but it boils down to "use as you like but reproduce the copyright notice".


Contributions to the projects are highly appreciated. Simply fork the project on Github, hack, and send me a PR.

As a starter, lots of open3mod features (such as high-quality rendering) have been started and are present in the codebase, but are currently disabled. Contact me if you'd like to help out, but don't know where to start.

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