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| Version 0.6 (5 May 2018) | |
| New features | |
| - "Hide terrains with furnitures" option in the palette explorer. | |
| - Tile defined "fill_ter" is shown when selecting the option "Only show defined in prefab". | |
| - The fields of the palette explorer are editable and should allow for easier copy/pasting. Note: the modifications are only visual i.e. the acctual palettes are not modified. | |
| - The "coordinate seletor" tool displays an input box with the coordinates (in addition of setting the clipboard). | |
| - The "coordinate selector" supports areas (in addition to points) using mouse press and drag. | |
| Bug Fixes | |
| - Duplicates of palette entries when loading (and reloading) prefab. | |
| - Missing "rows" field appears with a proper warning text (instead of "null pointer exception") in the error log. | |
| Version 0.5 (2 May 2018) | |
| New features | |
| - Palette Explorer. Visualize the tiles, the palettes and their usage (for global templates and palette in mapgens). Replaces the terrain selector in the editor. | |
| - Automatic formatting of the json code following the guideline https://github.com/CleverRaven/Cataclysm-DDA/blob/9353824cf8bf64fb8e112ca4e79d1aa0538781ad/doc/JSON_STYLE.md. | |
| Modifications | |
| - The pen tool (the only mouse tool so far) don't shuffle around the fields in the json text editor. In addition | |
| Version 0.4 (1 May 2018) | |
| New features | |
| - Shortcuts in the editor (Ctrl+S, Ctrl+Alt+S, Ctrl+W, Ctrl+F5, F5). | |
| - Undo/redo in the editor. | |
| - "Auto Reload" option. If enabled, the file is monitored for changes and reloaded automatically. You can use you own editor, save and see the results immediately. See tutorial. | |
| - Add right click menus in the resource tree (copy path to clipboard, copy name to clipboard, edit). | |
| - New tool to click on the map and copy the coordinate of the cell into the clipboard. | |
| - Display of "place_" in the info box under the mouse cursor. | |
| - Check for new version automatically. | |
| Modifications | |
| Bug Fixes | |
| - Scans correctly the "sign" fields. | |
| - Display of terrain used in a map. | |
| Version 0.3 (29 April 2018) | |
| New features | |
| - New "Scan for Potential Error" that scans the entire repository for errors (e.g. undefined symbol, out-of-bound coordinates, unexpected entries [misspelled] , etc.) | |
| - Remembers the CDDA main directory. | |
| - The explorer tree shows palettes. | |
| - Emulate for ASCII terminal palette (black and white). | |
| Modifications | |
| - Improvement of the display following a better understanding of the format. | |
| - The filter now display all the children of the matched items. | |
| - Don't exit on error messages. | |
| Bug Fixes | |
| - Don't merge tilesets when switching between tilesets with missing tiles. | |
| Version 0.2 (28 April 2018) | |
| New features | |
| - Filter on elements' names. | |
| - Expand all/collapse all button. | |
| - Zoom control using the mouse wheel. | |
| - Camera motion using mouse. | |
| - Tiles color and tags indicate if a element is random (e.g. with "chance" or "repeat"). | |
| - Preliminary support for iso tilesets (Not yet working). | |
| - Highlight of the selected cell. | |
| - Basic editor with the following features | |
| - Automatic back and forth sync between the prefab display (with the edit tools) and the json text editor. | |
| - Basic get/set terrain value tool. | |
| - Show grid. | |
| - Hide/show of individual layers (terrain, monsters, items, etc.). | |
| Modifications | |
| - Rename of the project to "Mapgen Explorer" | |
| - Labels are more visible (better colors + contour). | |
| - '.' and ' ' are not considered "unknown characters" when non-matched to a palette. | |
| Bug Fixes | |
| - The zooms is adapted automatically when switch between prefabs of different sizes. | |
| - Labels going "behind" tiles. | |
| - Corner non rotated tiles. | |
| - Corner tiles with same type but different symbols. | |
| - Remove flickering lines. | |
| Version 0.1 (24 April 2018) | |
| Initial release |