Skip to content

New features

  • "Hide terrains with furnitures" option in the palette explorer.
  • Tile defined "fill_ter" is shown when selecting the option "Only show defined in prefab".
  • The fields of the palette explorer are editable and should allow for easier copy/pasting. Note: the modifications are only visual i.e. the acctual palettes are not modified.
  • The "coordinate seletor" tool displays an input box with the coordinates (in addition of setting the clipboard).
  • The "coordinate selector" supports areas (in addition to points) using mouse press and drag.

Bug Fixes

  • Duplicates of palette entries when loading (and reloading) prefab.
  • Missing "rows" field appears with a proper warning text (instead of "null pointer exception") in the error log.
Assets 4

@achoum achoum released this May 2, 2018 · 2 commits to master since this release

New features
- Palette Explorer. Visualize the tiles, the palettes and their usage (for global templates and palette in mapgens). Replaces the terrain selector in the editor.
- Automatic formatting of the json code following the guideline https://github.com/CleverRaven/Cataclysm-DDA/blob/9353824cf8bf64fb8e112ca4e79d1aa0538781ad/doc/JSON_STYLE.md.

Modifications
- The pen tool (the only mouse tool so far) don't shuffle around the fields in the json text editor. In addition
Assets 4

@achoum achoum released this May 1, 2018 · 3 commits to master since this release

New features
- Shortcuts in the editor (Ctrl+S, Ctrl+Alt+S, Ctrl+W, Ctrl+F5, F5).
- Undo/redo in the editor.
- "Auto Reload" option. If enabled, the file is monitored for changes and reloaded automatically. You can use you own editor, save and see the results immediately. See tutorial.
- Add right click menus in the resource tree (copy path to clipboard, copy name to clipboard, edit).
- New tool to click on the map and copy the coordinate of the cell into the clipboard.
- Display of "place_" in the info box under the mouse cursor.
- Check for new version automatically.

Bug Fixes
- Scans correctly the "sign" fields.
- Display of terrain used in a map.
Assets 4

@achoum achoum released this Apr 29, 2018 · 6 commits to master since this release

Version 0.3 (29 April 2018)

New features

- New "Scan for Potential Error" that scans the entire repository for errors (e.g. undefined symbol, out-of-bound coordinates, unexpected entries [misspelled] , etc.)
- Remembers the CDDA main directory.
- The explorer tree shows palettes.
- Emulate for ASCII terminal palette (black and white).

Modifications

- Improvement of the display following a better understanding of the format.
- The filter now display all the children of the matched items.
- Don't exit on error messages.

Bug Fixes

- Don't merge tilesets when switching between tilesets with missing tiles.
Assets 3

@achoum achoum released this Apr 28, 2018 · 8 commits to master since this release

New features

  • Filter on elements' names.
  • Expand all/collapse all button.
  • Zoom control using the mouse wheel.
  • Camera motion using mouse.
  • Tiles color and tags indicate is a element is random (e.g. with "chance" or "repeat").
  • Preliminary support for iso tilesets (Not yet working).
  • Highlight of the selected cell.
  • Basic editor with the following features
    • Real refresh of the render from json text editing.
    • Basic get/set terrain value tool.
    • Show grid.
    • Hide/show of individual layers (terrain, monsters, items, etc.).

Modification

  • Rename to "Mapgen Explorer"
  • Labels are more visible.
  • '.' and ' ' are not considered "unknown characters" when non-matched to a palette.

Big Fixes

  • The zooms is adapted automatically when switch between prefabs of different sizes.
  • Labels going "behind" tiles.
  • Corner non rotated tiles.
  • Corner tiles with same type but different symbols.
  • Remove flickering lines.
Assets 3

@achoum achoum released this Apr 26, 2018 · 12 commits to master since this release

Update README.md
Assets 3
You can’t perform that action at this time.