Fork of the puzzle game Me and My Shadow originally at SourceForge
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This is the fork of the puzzle game Me and My Shadow originally at SourceForge. The new website is

Build status

Platform Nightly build status Latest nightly build Previous nightly build
Windows Build status Bintray AppVeyor
Linux Build Status Bintray Not available
OSX Build Status Not available Not available

Me and My Shadow

Me and My Shadow is a free libre puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone.

  • Tutorial for beginners
  • 2 level packs containing over 40 levels
  • 18 different block types
  • Built-in level editor
  • Easily installable addons
  • Original music by Juho-Petteri Yliuntinen
  • Cross platform


Compiling on Linux

You will need the following packages (and their -dev(el) files) to be installed:

  • libSDL2
  • libSDL2_image
  • libSDL2_ttf
  • libSDL2_mixer
  • libcurl
  • libarchive
  • liblua ( >=5.2 )
  • cmake
  • C++ compiler (found in packages like g++, gcc-c++, gcc)

The process is simple. Enter a terminal and move to directory containing MeAndMyShadow. Then just type

  mkdir build && cd build
  cmake ..

to generate the Makefile. If everything configured properly you don't see any errors and then you can start compiling by typing


Finally you can run MeAndMyShadow with


To install MeAndMyShadow on your system, run following as root

  make install

See .travis.yml for example.

Compiling on Windows

If you are using VS2013 or VS2015 you can download the pre-built SDL2 dependencies here, and unzip the dependencies. Otherwise you need to compile some dependencies from source. See appveyor.yml-build-dependencies for example.

Open a command prompt, move to directory containing MeAndMyShadow. Then type

  set PATH=path\to\dependencies;%PATH%
  mkdir build && cd build
  path\to\cmake-gui.exe ..

Follow the instruction to generate Visual Studio solution files. Open the solution file to compile.

Compiling on Mac

(Under construction)

It is almost the same as in Linux. Use brew to install dependencies. See .travis.yml for example.


Translation status

We use the web-based translation system Hosted Weblate to host MeAndMyShadow translation.

Meanwhile, you can also translate the game directly. See for more information.