Level editor is really laggy if I use too much links, and too long paths #60
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As a workaround I commented out these lines in Functions.cpp: Of course this is not ideal, since the moving arrows do provide valuable information. But the lag has been cured for sure |
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Hi!
I really like to create out-of-the-box levels Without scripting, but that means, i have to link together millions of buttons, and levers to moving blocks. And i also have to make really long paths for my moving blocks.
All of this leads to very big lag. Could you please add maybe a setting to make the arrows a whole less laggier (don't make them animated, etc...)? :D
Here are some examples on what i mean by "a LOT of links and paths":
(Games levelpack, level 4, chess):


(Dungeon crawling full version, under construction. Not yet out to public):
Thank you :)
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