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Pinned

  1. Proposal for a programmable JS profiling API for collecting JS profiles from real end-user environments

    HTML 68 3

  2. Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.

    144 6

  3. A deferred shading renderer implemented in C++ using OpenGL 3.3.

    C 6

  4. Plumble Archived

    A full-featured implementation of Mumble for Android devices.

    Java 257 127

  5. Jumble Archived

    An Android service implementation of the Mumble protocol.

    Java 70 44

468 contributions in 2014

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