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Commits on Nov 15, 2012
Commits on Nov 7, 2012
  1. Dead code removal.

    committed Nov 7, 2012
  2. FPS camera controls are back.

    Added minimal code for saving cleaned up PCD files. The "cleaning" is
    completely ad hoc and up to the user, but there is a little shim in
    place to do so.
    committed Nov 7, 2012
  3. Removed dead code in shaders.

    committed Nov 7, 2012
  4. Support a richer PLY vertex type.

    The new vertex type includes position, normal, and color.
    committed Nov 7, 2012
  5. Fixed pcd-loader extraction.

    Added support for 4D PCD points. The 4th dimension is dropped.
    committed Nov 7, 2012
Commits on Nov 6, 2012
Commits on Oct 23, 2012
  1. Camera simplification.

    committed Oct 23, 2012
Commits on Oct 20, 2012
  1. Support raw binary 3D point files.

    Fix lens imports.
    committed Oct 20, 2012
Commits on Sep 20, 2012
  1. Removed unneeded dependency.

    committed Sep 20, 2012
Commits on Sep 16, 2012
  1. Save depth maps in relative "depthmaps" directory.

    Create the directory if necessary.
    committed Sep 16, 2012
Commits on Sep 14, 2012
  1. Added README.

    committed Sep 14, 2012
  2. Use linear's Matrix type.

    committed Sep 14, 2012
  3. Cleanup.

    committed Sep 14, 2012
  4. Fixed up .cabal file.

    committed Sep 14, 2012
  5. Option for fisheye rendering.

    committed Sep 14, 2012
Commits on Sep 13, 2012
  1. Minor cleanup.

    Bumped linear dependency due to Storable bugs.
    committed Sep 13, 2012
  2. Fixing levine PCD support.

    No more swizzling of point coordinates. Instead, we redefine what the
    camera's native up axis is to allow panning locked about that
    axis. The camera's initial pose isn't great yet.
    committed Sep 13, 2012
Commits on Sep 11, 2012
  1. Levine Hall test data set.

    committed Sep 11, 2012
Commits on Sep 7, 2012
  1. White background color.

    committed Sep 7, 2012
Commits on Aug 23, 2012
  1. Depend on the linear package.

    committed Aug 23, 2012
Commits on Aug 21, 2012
  1. Addressed compiler warnings.

    General cleanup.
    committed Aug 21, 2012
Commits on Aug 20, 2012
Commits on Aug 17, 2012
  1. Added timing utility functions to Renderer.

    This let me clean up Main a bit, and these things (like rate limiting
    and fps monitoring) are likely to be useful to any user of the
    Renderer module.
    committed Aug 17, 2012