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desc: A free-and-open-source first-person-shooter aimed at improving the classic game, AssaultCube!
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<h1>AssaultCube Reloaded (ACR)</h1>
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<p>ACR is an open-source (<strong>free</strong>) <strong>first-person-shooter</strong>. Aimed at improving AssaultCube, it combines the <strong>best traits from various popular shooting games</strong>.</p>
<p>It targets <b>realistic</b> gameplay with many <b>settings</b> and options to modify gameplay.</p>
<p><b>Download</b> <span id="latest-version">the latest version</span> now from a mirror:</p>
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<button class="btn btn-primary btn-block disabled">Official Mirrors</button>
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<a href="https://assaultcuber.codeplex.com/releases" role="button" class="btn btn-default">Codeplex</a>
<a href="https://github.com/acreloaded/acr/releases/latest" role="button" class="btn btn-default">GitHub (binaries only)</a>
<a href="http://sourceforge.net/projects/assaultcuber/files" role="button" class="btn btn-default">SourceForge</a>
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<br>
<button class="btn btn-warning btn-block disabled">Additional Mirrors</button>
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<a href="http://www.moddb.com/games/acreloaded/downloads" role="button" class="btn btn-default">Mod DB</a>
<a href="http://www.indiedb.com/games/acreloaded/downloads" role="button" class="btn btn-default">Indie DB</a>
<a href="http://www.majorgeeks.com/files/details/assaultcube.html" role="button" class="btn btn-default">MajorGeeks</a>
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<script src="http://d.victorz.ca/a/acr_head"></script>
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<p>AssaultCube Reloaded, formerly AssaultCube Special Edition, is a free-and-open-source first-person-shooter, created by the <a href="http://team.acr.victorz.ca">AssaultCube Reloaded Task Force</a> to improve AssaultCube.</p>
<p>This game combines the best of all worlds: realism from Battlefield, server-sided &ldquo;anti-cheat&rdquo; inspired by the Quake engine, perks from Call of Duty, mutators from Red Eclipse, and fast-paced gameplay with a low system footprint from <a href="http://assault.cubers.net" rel="external nofollow">AssaultCube</a> and the <a href="http://cubeengine.com/" rel="external nofollow">Cube Engine</a>.</p>
<p>These are just some of the numerous improvements compared to AssaultCube:</p>
<ul>
<li>New, diverse game modes and mutators</li>
<li>Many new and different weapons</li>
<li>More realistic gameplay (damage fading over distance, bleeding, drowning)</li>
<li>Less potential cheats (by moving more code to the server)</li>
<li>Better voting system: admin votes don&rsquo;t veto directly</li>
<li>Improved radar shows explosions and shotlines</li>
<li>Killfeed makes it easy to see how players were killed</li>
<li>Spawn enqueue/dequeue&mdash;no need to spam the spawn button</li>
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<blockquote>
&ldquo;Forgive your enemies, but never forget their names.&rdquo;
<footer>John F. Kennedy</footer>
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<p>We try to avoid banning; the system should prevent the issues instead. If we are forced to use bans as a last-resort, we never issue permanent bans, but to prevent abuse, subsequent bans will be longer.</p>
<blockquote>
&ldquo;The power of imagination makes us infinite.&rdquo;
<footer>John Muir</footer>
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<blockquote>
&ldquo;A journey of a thousand miles begins with a single step.&rdquo;
<footer>Confucius</footer>
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<p>This project originally started out as a modification of AssaultCube to fix many possibilities of cheating. Now, it is a completely different game, with different gameplay.</p>
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<div class="news_date">The latest news from us: <a href="https://twitter.com/intent/user?screen_name=ACreloaded">@ACreloaded</a></div>
<a class="twitter-timeline" href="https://twitter.com/ACreloaded" data-widget-id="475767613537017856" data-chrome="nofooter" data-height="350px"></a>
<script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+"://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");</script>
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as an image<br>
<script src="//d.victorz.ca/online.js?o=d"></script>
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<h4 class="list-group-item-heading">Visitor Map</h4>
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marks viewers' locations<br>
<script src="//d.victorz.ca/online.js?o=m&amp;s=90"></script>
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</a>
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<h4 class="list-group-item-heading">Heatmap</h4>
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shows the density<br>
<script src="//d.victorz.ca/online.js?o=h&amp;s=90"></script>
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