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// Touch screen library with X Y and Z (pressure) readings as well
// as oversampling to avoid 'bouncing'
// (c) ladyada / adafruit
// Code under MIT License
#ifndef _ADAFRUIT_TOUCHSCREEN_H_
#define _ADAFRUIT_TOUCHSCREEN_H_
#include <stdint.h>
class Point {
public:
Point(void);
Point(int16_t x, int16_t y, int16_t z);
bool operator==(Point);
bool operator!=(Point);
int16_t x, y, z;
};
class TouchScreen {
public:
TouchScreen(uint8_t xp, uint8_t yp, uint8_t xm, uint8_t ym);
TouchScreen(uint8_t xp, uint8_t yp, uint8_t xm, uint8_t ym, uint16_t rx);
bool isTouching(void);
uint16_t pressure(void);
int readTouchY();
int readTouchX();
Point getPoint();
int16_t pressureThreshhold;
private:
uint8_t _yp, _ym, _xm, _xp;
uint16_t _rxplate;
};
#endif
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