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Commits on Feb 6, 2012
Commits on Feb 5, 2012
  1. fix drop

    committed Feb 5, 2012
Commits on Feb 1, 2012
Commits on Jan 26, 2012
  1. Fix password garbage...

    shawncplus committed Jan 26, 2012
Commits on Jan 25, 2012
Commits on Jan 23, 2012
Commits on Jan 22, 2012
  1. Fixed the EADDRINUSE

    shawncplus committed Jan 22, 2012
  2. Disable the sigint for now...

    shawncplus committed Jan 22, 2012
  3. I broke the package file...

    shawncplus committed Jan 22, 2012
Commits on Jan 20, 2012
Commits on Jan 18, 2012
  1. Whoops

    shawncplus committed Jan 18, 2012
  2. Disable forceing telnet negotiation, seems to fix quite a few bugs...…

    … we'll see. Also moved stuff around in the login events to kick off duplicate players
    shawncplus committed Jan 18, 2012
Commits on Jan 17, 2012
  1. *Massive refactoring of commands, docs will be updated soon.

    *Disabled affects saving after logging out, I'll put them back in later
    when I come up with a good solution that doesn't dupe them.
    *Added a helper for l10n
    shawncplus committed Jan 17, 2012
  2. * Removed dependency on hashlib

    * Fixed respawn bug
    * Added load_max to entities to prevent loading more than a desired
      amount on respawn
    * Added an Affects object for you to put reusable affects
    * Fixed bugs with passive skills and event-based affects
    shawncplus committed Jan 17, 2012
Commits on Jan 15, 2012
  1. Update README.mkd

    shawncplus committed Jan 15, 2012
  2. Update README.mkd

    shawncplus committed Jan 15, 2012
Commits on Jan 14, 2012
  1. * Implement leveling.

    * Fix bug in getAttribute
    shawncplus committed Jan 14, 2012
  2. * Improved the basic combat to be slightly less basic. Now supports w…

    …eapon
    
    speed and damage along with NPC's having speed and damage.
    * Disabled respawn until I can find a better way to do it due to combat
    shawncplus committed Jan 14, 2012
Commits on Jan 12, 2012
  1. Combat. combat. combat.

    Quick and dirty implementation of combat as implemented by the
    rtcombat (real-time) behavior. Next up is tbcombat (turn-based)
    TODO: weapon speed which governs the player's rt combat cycles
    TODO: NPC attack speed which governs the npc's rt combat cycles
    TODO: Weapon damage
    shawncplus committed Jan 12, 2012
  2. Changes for the rename

    shawncplus committed Jan 12, 2012
  3. Fixed client negotiation weirdness

    Windows crlfs... *facepalm*
    shawncplus committed Jan 12, 2012