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Display a game in the browser
Switch turns between two players, or switch turns between a player and the computer (AI)*
Design logic for winning & visually display which player won
Include separate HTML / CSS / JavaScript files
Stick with KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) principles
Use Javascript or jQuery for DOM manipulation
Deploy your game online, where the rest of the world can access it
Use semantic markup for HTML and CSS (adhere to best practices)
Pictures / Stage Progress
Think about game logic
Win condition, objectives
Simple graphics, but with animation
Keep as much as possible dynamic
Number of terrain tiles dynamic
Terrian size dynamic
Get player controls just right
Make the controls "slippery" for challenge
Get terrain scrolling, humans roaming
Get human pickup working
Floating up, floating down
Get tanks working
Get screens working
Get sounds working
CreateJS Suite (EaselJS, TweenJS, PreloadJS, SoundJS)
RequireJS
Pixsel: Sprite maker
Jfxr: simple sound effects maker
Audacity audio editor
Chip music from: rolemusic.sawsquarenoise.com
Bitmap fonts
Adjusting player controls for specific feedback
Keeping focus on Minimum Viable Product
Aligning UI screens
Tank aiming and shooting at UFO, trigonometry
Collisions
Tank bullet physics
Amusing myself with animations
Simplicity of graphics
Using RequireJS to structure project, modular
Mobile, use virtual joystick
Physics library (P2.js)
More enemies
varied levels
About
Game project for WDI class
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