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to_chat(user, "<span class='warning'>Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per Nanotrasen regulation #1005.</span>")
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to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
user.visible_message("<span class='danger'>[user]'s introduces himself and explains his plans.</span>")
user.visible_message("<span class='danger'>[user]'s introduces \himself and explains \his plans.</span>")
if(2)
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as he gives a speech.</span>")
@@ -214,7 +214,7 @@
recruiting =0
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in \his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
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var/list/colourblind_matrix=MATRIX_GREYSCALE//Special colourblindness parameters. By default, it's black-and-white.
var/colourblind_darkview=null
// var/colourblind_darkview = null
var/dependent_disabilities=null//Gets set by eye-dependent disabilities such as colourblindness so the eyes can transfer the disability during transplantation.
var/dark_view=2//Default dark_view for Humans.
var/weld_proof=null//If set, the eyes will not take damage during welding. eg. IPC optical sensors do not take damage when they weld things while all other eyes will.
@@ -341,10 +341,10 @@
return colourmatrix
/obj/item/organ/internal/eyes/proc/get_dark_view() //Returns dark_view (if the eyes are organic) for see_invisible handling in species.dm to be autoprocessed by life().
if(!robotic && colourblind_darkview && owner.disabilities &COLOURBLIND) //Returns special darkview value if colourblind and it exists, otherwise reuse current.
/*if(!robotic && colourblind_darkview && owner.disabilities & COLOURBLIND) //Returns special darkview value if colourblind and it exists, otherwise reuse current.
return colourblind_darkview
else
return dark_view
else*/
return dark_view
/obj/item/organ/internal/eyes/insert(mob/living/carbon/human/M, special =0)
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/obj/item/organ/internal/eyes/tajaran /*Most Tajara see in full colour as a result of genetic augmentation, although it cost them their darksight (darksight = 2)
unless they choose otherwise by selecting the colourblind disability in character creation (darksight = 8 but colourblind).*/
unless they choose otherwise by selecting the colourblind disability in character creation (darksight = 8 but colourblind).*///FYI THIS COMMENT WAS REMOVED IN PARACODE AND PROBABLY ISN'T TRUE JUST SAIYAN -- LZ
name ="tajaran eyeballs"
species ="Tajaran"
colourblind_matrix =MATRIX_TAJ_CBLIND//The colour matrix and darksight parameters that the mob will recieve when they get the disability.
colourblind_darkview=8
dark_view=8
/obj/item/organ/internal/eyes/tajaran/farwa //Being the lesser form of Tajara, Farwas have an utterly incurable version of their colourblindness.
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/obj/item/organ/internal/eyes/vulpkanin /*Most Vulpkanin see in full colour as a result of genetic augmentation, although it cost them their darksight (darksight = 2)
unless they choose otherwise by selecting the colourblind disability in character creation (darksight = 8 but colourblind).*/
/obj/item/organ/internal/eyes/vulpkanin
name ="vulpkanin eyeballs"
species ="Vulpkanin"
colourblind_matrix =MATRIX_VULP_CBLIND//The colour matrix and darksight parameters that the mob will recieve when they get the disability.
colourblind_darkview=8
colourblind_matrix =MATRIX_VULP_CBLIND
dark_view=8
/obj/item/organ/internal/eyes/vulpkanin/wolpin //Being the lesser form of Vulpkanin, Wolpins have an utterly incurable version of their colourblindness.
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