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/*
* Copyright (c) 2011, Alfredo Di Napoli
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the authors nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY ALFREDO DI NAPOLI ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ALFREDO DI NAPOLI BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "GameObject.hpp"
GameObject& GameObject::operator=(const GameObject& rhs)
{
//Probably not the best solution
if(this != &rhs)
{
componentsMap_.clear();
id_ = rhs.id_;
componentsMap_ = rhs.componentsMap_;
}
return *this;
}
std::vector<const GameComponent*> GameObject::getComponentsByFamilyID(const GameCompId& id)
{
std::vector<const GameComponent*> result;
std::string familyID;
ComponentsMap::iterator it;
for(it = componentsMap_.begin(); it != componentsMap_.end(); it++)
{
familyID = it->second->familyId();
if(familyID.compare(id) == 0)
result.push_back(it->second);
}
return result;
}