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C++ Python Prolog
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diagrams
map-editor
resources
.DS_Store
.gitignore
EnemyCell.cpp
EnemyCell.hpp
Exceptions.hpp
ExitCell.cpp
ExitCell.hpp
GameDataManager.cpp
GameDataManager.hpp
GameState.cpp
GameState.hpp
Grid.cpp
Grid.hpp
GridCell.cpp
GridCell.hpp
HUD.cpp
HUD.hpp
Inventory.cpp
Inventory.hpp
InventoryDisplayer.cpp
InventoryDisplayer.hpp
LevelDisplayer.cpp
LevelDisplayer.hpp
QGraphicsComponent.cpp
QGraphicsComponent.hpp
README.rst
Utils.cpp
Utils.hpp
main.cpp
sigsegv.pro
sigsegv.pro.user

README.rst

SIGSEGV - Lead a pointer to freedom

SIGSEGV is a slow paced, turn based, innovative game. Leap into the digital world of a pointer and lead him to freedom through a series of brain-teasing levels.

The map Editor

The map editor is a fancy tool a programmer can use to develop brand new levels. Since a level is nothing more than a json file, the editor let you design elements in a grid and storing them on disk. The map editor is written in Python and requires the most recent version of PyGame.

https://github.com/CharlesStain/sigsegv/raw/master/map-editor/map-editor.png
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