diff --git a/Assets/Adjust/Android/AdjustAndroid.cs b/Assets/Adjust/Android/AdjustAndroid.cs index b52e5ca3..a57bedb8 100644 --- a/Assets/Adjust/Android/AdjustAndroid.cs +++ b/Assets/Adjust/Android/AdjustAndroid.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk #if UNITY_ANDROID public class AdjustAndroid { - private const string sdkPrefix = "unity4.32.0"; + private const string sdkPrefix = "unity4.32.1"; private static bool launchDeferredDeeplink = true; private static AndroidJavaClass ajcAdjust = new AndroidJavaClass("com.adjust.sdk.Adjust"); private static AndroidJavaObject ajoCurrentActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic("currentActivity"); diff --git a/Assets/Adjust/Editor/AdjustEditor.cs b/Assets/Adjust/Editor/AdjustEditor.cs index 6c88ad43..bcb50e05 100644 --- a/Assets/Adjust/Editor/AdjustEditor.cs +++ b/Assets/Adjust/Editor/AdjustEditor.cs @@ -206,7 +206,14 @@ private static void RunPostBuildScript(BuildTarget target, string projectPath = if (xcodeProject.ContainsFileByProjectPath("Libraries/Adjust/iOS/AdjustSigSdk.a")) { - xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a"); + if (!string.IsNullOrEmpty(xcodeTargetUnityFramework)) + { + xcodeProject.AddBuildProperty(xcodeTargetUnityFramework, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a"); + } + else + { + xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a"); + } } // Save the changes to Xcode project file. diff --git a/Assets/Adjust/Windows/AdjustWindows.cs b/Assets/Adjust/Windows/AdjustWindows.cs index 10d38b66..82ad8fef 100644 --- a/Assets/Adjust/Windows/AdjustWindows.cs +++ b/Assets/Adjust/Windows/AdjustWindows.cs @@ -17,7 +17,7 @@ namespace com.adjust.sdk { public class AdjustWindows { - private const string sdkPrefix = "unity4.32.0"; + private const string sdkPrefix = "unity4.32.1"; private static bool appLaunched = false; public static void Start(AdjustConfig adjustConfig) diff --git a/Assets/Adjust/iOS/AdjustiOS.cs b/Assets/Adjust/iOS/AdjustiOS.cs index 84b15d0f..41e70657 100644 --- a/Assets/Adjust/iOS/AdjustiOS.cs +++ b/Assets/Adjust/iOS/AdjustiOS.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk #if UNITY_IOS public class AdjustiOS { - private const string sdkPrefix = "unity4.32.0"; + private const string sdkPrefix = "unity4.32.1"; [DllImport("__Internal")] private static extern void _AdjustLaunchApp( diff --git a/CHANGELOG.md b/CHANGELOG.md index b03c4d8c..bb544fda 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,14 @@ +### Version 4.32.1 (26th September 2022) +#### Fixed +- Fixed issue where signature was not being loaded for Unity IDE versions which are using `UnityFramework` Xcode target. + +#### Native SDKs +- [iOS@v4.32.0][ios_sdk_v4.32.0] +- [Android@v4.32.0][android_sdk_v4.32.0] +- [Windows@v4.17.0][windows_sdk_v4.17.0] + +--- + ### Version 4.32.0 (15th September 2022) #### Added - Added partner sharing settings to the third party sharing feature. diff --git a/VERSION b/VERSION index eed4df59..f4bdd8ad 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -4.32.0 +4.32.1 diff --git a/doc/english/migration/migrate.md b/doc/english/migration/migrate.md index efab1e97..acefff78 100644 --- a/doc/english/migration/migrate.md +++ b/doc/english/migration/migrate.md @@ -1,4 +1,4 @@ -## Migrate your Adjust SDK for Unity3d to 4.32.0 from 3.4.4 +## Migrate your Adjust SDK for Unity3d to 4.32.1 from 3.4.4 ### Migration procedure