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Error loading Snap with webpack #341

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zuotian opened this issue Jan 6, 2015 · 47 comments
Open

Error loading Snap with webpack #341

zuotian opened this issue Jan 6, 2015 · 47 comments

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@zuotian
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zuotian commented Jan 6, 2015

When loading Snap (from the dev branch) with webpack.

var Snap = require('snapsvg');

browser throw error Uncaught TypeError: Cannot read property 'on' of undefined

from line 1625 in svg.js

...
// default
eve.on("snap.util.getattr", function () {
    var att = eve.nt();
...
@tykko87
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tykko87 commented Jan 13, 2015

Same problem for me.

@clm-a
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clm-a commented Feb 23, 2015

Same problem here 😢

@ibrierley
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Collaborator

Is this related to #338 maybe ?

@clm-a
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clm-a commented Feb 23, 2015

@ibrierley I checked out back to commit No.#c0b0b5805ecb231 and just felt on the issue you've referenced !

@frank-weindel
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Same here

@andrew-minted
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Same!

@frank-weindel
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I've found a fairly simple way of pull in Snap with webpack using legacy-loader. Unfortunately Snap uses eval() in certain places (transform() is one area I know for sure) and so Snap is REQUIRED to be on the window.

var Snap = require('legacy-loader?exports=Snap!Snap.svg');
window.Snap = Snap; // transform REQUIRES Snap on the window because it uses eval

If you want to also get access to other resources that Snap exports (like mina) you can do something like this instead:

var SnapLib = require('legacy-loader!Snap.svg');
var Snap = SnapLib.Snap;
var mina = SnapLib.mina;
window.Snap = Snap; // transform REQUIRES Snap on the window because it uses eval

A bit involved I know. ES6 destructuring could be used to make it a bit more pleasant. Hope this helps.

@DmitryBaranovskiy
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Contributor

@frank-weindel Could you, please, point where “Snap uses eval() in certain places (transform() is one area I know for sure)”?

@frank-weindel
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@DmitryBaranovskiy I think this may have been a webpack issue since I can't reproduce it anymore and we were using dev-tool: eval before. Apologies.

@frank-weindel
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I retract my original comment as legacy-loader has some major issues in Firefox.

@kapooostin
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But still do we have a way to load Snap with webpack, since it doesn't uses eval()?

@kapooostin
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Here is another recipe

var Snap = require( "imports-loader?this=>window,fix=>module.exports=0!snapsvg/dist/snap.svg.js" );

@alfonsomunozpomer
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I was also hitting some issues using Webpack.

I suggest everybody that for the time being they follow @kapooostin’s suggestion. Works like a charm. Thanks!

@hybrisCole
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using this in react like

import Snap from 'imports-loader?this=>window,fix=>module.exports=0!snapsvg/dist/snap.svg.js';

I just added imports-loader to package.json and it works like a charm 👍

@NicholasTuck
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Thanks everybody. I had some troubles moving this to the webpack config because I am still earning my webpack black belt. So I thought I would drop here what I did end up getting to work:

            {
                test: require.resolve('snapsvg'),
                loader: 'imports-loader?this=>window,fix=>module.exports=0'
            },

@dvdplm
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dvdplm commented Oct 7, 2015

@NicholasTuck awesome, totally worked. :)

@yazonnile
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Sorry, but still all this things with legacy-loader or with imports-loader doesn`t work
Still have "Cannot read property 'on' of undefined" as in first message

In the "webpack" case of course

@harryworld
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I'm using webpack to load Snap.svg for React.js application.
I'm trying with the several ways above on imports-loader, what I get in Snap are just the file name, any clue? (It says Snap is not a function`)

@harryworld
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I found the answer not long afterward. It was because the mix plugins with file-loader
I end up modifying wepack.config.js, excluding .svg.js pattern from file-loader, and then use a combination of @hybrisCole and @NicholasTuck

@yazonnile
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@harryworld thx. Will try!

@geelen
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geelen commented Jan 16, 2016

Would it be possible to publish a snap.svg-commonjs.js that left the require statements for eve intact that webpack works with out of the box? Is that all that's needed?

@0x80
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0x80 commented Mar 5, 2016

Another solution

npm install snapsvg

And use this loader config:

      {
        test: require.resolve('snapsvg'),
        loader: 'imports-loader?this=>window,fix=>module.exports=0'
      }

Currently the npm version is still 0.4.0. Can it be bumped to 0.4.1 please? Seems it was published 11 months ago?

@bmcorser
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Any plans on supporting webpack sans workaround?

@ova2
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ova2 commented Sep 4, 2016

Should we build and publish the 0.4.1 version? I would like to use the latests one via NPM and WebPack.

@geelen
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geelen commented Sep 5, 2016

I published snapsvg-cjs so you can npm install snapsvg-cjs for use with webpack.

Once this project works out of the box with webpack I'll deprecate my snapsvg-cjs

@mjisican
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Does anyone here have tried configuring Snap on a React Project?

@alfonsomunozpomer
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alfonsomunozpomer commented Oct 18, 2016

@mjisican,

In Expression Atlas we use Snap and React. Have a look at a component that displays a SVG anatomogram here: https://github.com/gxa/anatomogram

@mjisican
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Thanks @alfonsomunozpomer :D
been doing some experiments on react on my free time, this would help me... thank you very much :D

@vellinchou
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@NicholasTuck it works for me ,thanks

fffej added a commit to fffej/manifestomanifesto that referenced this issue Dec 31, 2016
@hipkiss91
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hipkiss91 commented Jan 30, 2017

Any word on when this will be done? is the snapsvg-cjs still the best option?
Also, snapsvg-cjs doesn't work for me.

@sparr
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sparr commented Mar 12, 2017

I would really appreciate if anyone could post all the steps required to get this working in one place

@sfentress
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I'm looking to write tests in Mocha for files that require("snapsvg"), and I'm trying to work out how to either get the require to work or how to stub it out entirely.

For my built application, I was able to get require to work using

npm install --save-dev babel-loader

webpack.config.js:
---
module.exports = {
  module: {
    ...
    loaders: [
      {
        test: require.resolve('snapsvg'),
        loader: 'imports-loader?this=>window,fix=>module.exports=0'
      }
    ]
  }
};

However, when you run tests with mocha the Webpack config is not used.

Is there a way to use the imports-loader with a .babelrc file? Or a way to get mocha to just return a stubbed Snap.svg?

@adamfratino
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@geelen excellent of you to originally do this but is it now abandoned? Last commit Aug 2016, I'm seeing an open PR for the updated snap.svg 0.5.1 submitted in February.

@geelen
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geelen commented Aug 15, 2017

@88mpg wasn't abandoned just neglected! Just released v0.0.6 which has 0.5.1

@egorgrushin
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egorgrushin commented Aug 17, 2017

Another solution, worked for me:
import * as Snap from 'snapsvg';
and remove the second group from regex:

before:

{
    test: /\.(eot|woff2?|svg|ttf)([\?]?.*)$/,
    use: 'file-loader'
}

after:

{
    test: /\.(eot|woff2?|svg|ttf)$/,
    use: 'file-loader'
}

and imports-loader:

{
   test: require.resolve('snapsvg'),
   use: 'imports-loader?this=>window,fix=>module.exports=0',
},

Big thx to @harryworld for thought about file-loader

@Sigfried
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@alfonsomunozpomer, I saw that you're using react-svg in https://github.com/gxa/anatomogram, but I didn't see Snap.svg. Are you still using it?

I know it was an old post, but I'm trying to figure out how to integrate complex SVG manipulation (partly generated by mermaid.js) into an app based on create-react-app (which uses Webpack but doesn't expose its configuration options.)

I could just have a flow like:

  1. Generate SVG in mermaid.js
  2. Parse and manipulate it in Snap.svg
  3. Put it in my react component using react-svg.

But that seems bad because my SVGs are likely to get big and I'm going to want to be able to treat small parts of them like components themselves. I'm pondering a workflow (if I can figure out how to do it) more like:

  1. Generate SVG in mermaid.js
  2. Parse it in Snap.svg
  3. Send that to a react component hierarchy where different components render (and handle ui interactions with) different Snap elements.
  4. Try to keep updates limited to Snap and the react components and not regenerate from mermaid.js except for the biggest changes (like all new data or something).

Does that seem like an ok approach? There are a lot of parts of it I don't know how to make work yet.

@alfonsomunozpomer
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@Sigfried Please have a look at ebi-gene-expression-group/anatomogram#3 for my reply.

@Sigfried
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Thanks, @alfonsomunozpomer! I responded there. But getting something working was easier than I expected. In case anyone's interested, here's some code:

import Snap from 'snapsvg-cjs'

const doSnapStuff = (el, svgCode) => {
   let container = Snap(el)
   let s = Snap.parse(svgCode)
   let n = s.select('g.node')
   n.node.onclick = function(a,b,c,d){console.log({a,b,c,d}); n.select('div').node.style.backgroundColor='red'}
   container.add(s)
}
export default class Mermaid extends Component {
   svgRender() {
      let svgDiv = this.svgDiv
      getTheSvg(  // accepts props and callback, callback accepts svgCode
        this.props, 
        (svgCode) => {
          doSnapStuff(svgDiv, svgCode)
        }
      )
  }
  componentDidMount() {
    this.svgRender()
  }
  componentDidUpdate(prevProps, prevState) {
     if (!_.isEqual(prevProps,this.props)) {
       this.svgRender()
     }
  }
  render() {
    return  <div ref={d=>this.svgDiv=d}>
            </div>
  }
}

@8804645769
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Thanks

@germansokolov13
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I just can't get rid of the feeling that I am constantly developing software in the entirely wrong way. Every time I introduce a dependency I need to change Webpack's configuration and sometimes introduce another loader or plugin. I'm not sure if Webpack helps or just gets in the way. Why not just go back to copy/pasting .js files and writing <script> tags? This entire modules idea is just an venture.

@kimdah3
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kimdah3 commented Jan 22, 2018

@NicholasTuck's solution worked for me after I put the rule first in rules array.

@DanielTate
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@GrushinEgor's solution worked perfectly for me

@macbesu
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macbesu commented Apr 27, 2018

@NicholasTuck 's solution worked perfectly for me 👍

@runninghead
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runninghead commented Jan 14, 2019

When I try to download snap.svg from the Adobe Extensions site it says :"This Extension is retracted by the partner." It's pointed to all over the web as the best method to create animated SVGs. Please can someone tell me where are the instructions to download and install a working version of it for 2019 use?
A Guide would also be appreciated :)

@zhang14725804
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add "<script src="/assets/jslibs/snap.svg-min.js"></script>" to index.html
add "declare var Snap;" in .ts file

it`s work for me

@mreiche
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mreiche commented Jan 24, 2021

See fix for Webpack 4.x with Imports Loader 1.x #639

@niyaou
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niyaou commented Sep 20, 2022

const Snap = require('imports-loader?wrapper=window!snapsvg/dist/snap.svg.js');

it works for me

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