Possible to overwrite existing GLSL functions, end up with invalid AGAL #19

grisevg opened this Issue Jan 25, 2013 · 0 comments


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grisevg commented Jan 25, 2013

I had no idea compiler has build in min() function, so I wrote my own.
It compiled AGAL just fine, but in the end, AGAL was trying to access temp variable it never set.
Here's my shader that was causing error: http://pastie.org/5856614

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