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Can't compile shader with struct uniform #30

faveris opened this Issue · 0 comments

1 participant


Sample shader:

struct Foo
float bar1;
float bar2;

uniform Foo uFoo;

void main()
gl_Position.x = uFoo.bar1;
gl_Position.y = uFoo.bar2;

Output will be:

"info":"\nstructs still exist.\n\nstructs still exist.\n"

I can't understand what does this error mean. Could it be that struct uniforms isn't supported at all?

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