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//
// InterceptCalculator.h
//
// Copyright (c) 2012 Adrian Duyzer
//
// This class, which is based on the intercept_math.rb class, returns the intercept point
// (point of intersection) that is created by a line drawn between two points that is extended
// to touch the edge of the screen.
#import <Foundation/Foundation.h>
@interface InterceptCalculator : NSObject
// This method returns a CGPoint that represents the intercept point between a line drawn from
// a source point through the touch point and a bounding box. Note that if the touch point is
// the same point as the source point, this will return a point with coordinates -99999,-99999,
// which should really be refactored.
//
// This method was developed while working with cocos2d, which puts the 0,0 coordinate at the bottom
// left. I have not tested this with other coordinate systems, like the standard iOS coordinate system
// where 0,0 is the top left.
+ (CGPoint)findInterceptFromSource:(CGPoint)source andTouch:(CGPoint)touch withinBounds:(CGRect)bounds;
@end