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SimpleAudioPlayer plays local files and audio data as a stream. This allows you to store audio data in a .NET Stanard Portable Class Library and play it on all supported platforms.


Platform Support

Platform Version
Xamarin.iOS iOS 7+
Xamarin.Android API 10+
Windows 10 UWP 10+
Xamarin.Mac All
Xamarin.tvOS All
Tizen 4.0+

API Usage

Call CrossSimpleAudioPlayer.Current from any project or PCL to gain access to APIs


Duration: length of audio in seconds

CurrentPosition: current playpack position in seconds

Volume: volume of audio between 0 and 1

Balance: balance between left and right as as double, -1 is left only, 0 is both, +1 is right only

IsPlaying: is the audio currently playing

CanSeek: can the playback position be updated


Load(Stream audioStream): load a compatible (wav, mp3, etc) audio from a stream

Load(string fileName): load a compatible audio file stored in the executing platform project

Play(): play the currently loaded audio

Stop(): stop playback and reset current position to start (0)

Pause(): pause playback (use Play() to resume)

Seek(double position): seek to a specific location in the audio (in seconds)


Coded in a shared library (.NET Standard or PCL) using the Xamarin.Forms dependancy service with mysound.wav stored in the PCL as an Embedded Resource

ISimpleAudioPlayer player = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
Stream GetStreamFromFile(string filename)
    var assembly = typeof(App).GetTypeInfo().Assembly;
    var stream = assembly.GetManifestResourceStream("YourApp." + filename);
    return stream;

Or to load multiple instances

var player1 = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.CreateSimpleAudioPlayer();
var player2 = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.CreateSimpleAudioPlayer();

For more examples see the Samples folder or check out


Contributions are welcome! If you find a bug want a feature added please report it.

If you want to contribute code please file an issue, create a branch, and file a pull request.


MIT License - see LICENSE.txt

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