- Bump ash to 0.38 by @filnet in #41
- Bump imgui to 0.12
- Bump gpu-allocator to 0.26
- Bump dev dependencies
- Bump vk-mem to 0.3.0
- Bump gpu-allocator to 0.25 by @nice-sprite in #38
- Bump gpu-allocator to 0.23
- Bump imgui to 0.11
- Bump gpu-allocator to 0.22
- Bump imgui to 0.10
- Avoid passing negative values to
cmd_set_scissor
- Bump imgui to 0.9
- Allow gpu-allocator >= 0.19 & <= 0.21
- Update examples and bump dev dependencies
- Bump gpu-allocator to 0.19
- BREAKING (only with dynamic-rendering feature) Allow passing depth attachment format through
DynamicRendering
struct
- Add support for Vulkan dynamic rendering
- Bump dependencies
- ash >= 0.34 <= 0.37
- gpu-allocator 0.18
- vk-mem (forked version compatible with ash >= 0.34 <= 0.37)
- Bump dependencies
- ash 0.36
- gpu-allocator 0.17
- vk-mem (forked version compatible with ash 0.36)
- Fix blend function
- Add optional depth test/write support.
- BREAKING Added
Options
parameter to all renderer instanciation methods. - BREAKING Remove in_flight_frames parameter from all renderer instanciation methods. Moved to
Options
. - Bump gpu-allocator to 0.15
- Rework API:
- Remove the trait
RendererVkContext
so no need to pass a ref to each method. - Remove
Renderer::destroy
and implementDrop
.
- Remove the trait
- Add
gpu-allocator
support. - Add multiple font support with
Renderer::update_fonts_texture
. - Bump dependencies:
- imgui 0.8
- ash 0.35
- Add and update examples.
- Fix vk-mem-rs compatibility with ash 0.33 (by setting an upper bound)
- Add vk-mem-rs support.
- Hide internals previously exposed for examples.
- Bump imgui-rs to 0.7
- Do not apply framebuffer scaling on projection matrix
- Bump imgui-rs to 0.6.0
- Bump imgui-rs to 0.5.0
- Add
Renderer::set_render_pass
to change the target render pass
- Add custom texture support
- Bump imgui-rs to 0.4.0
- Add
collapsing_header
example
- Protect against empty DrawData
- Make imgui and ash version requirements more flexible
- Bump imgui-rs to 0.3.0
- First release after experimenting and yanking the 0.1.0 ! ;)