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Hello there 👋, I'm Adrien

Graphics Programmer at Ubisoft Montréal


  • 🔭 I’m currently working on a Ubisoft internal game engine
  • 👯 I’m actively working onto Overload which is an Open-Source project I've initiated
  • 🛒 In my spare time I'm developing an e-commerce store for a Canadian clothing company: The Beaver Stand
  • 👨‍💻 You can take a look at my portfolio and my background by visiting my website
  • 📫 You can contact me via any electronic mailing system at
  • Fun fact I used to hate coffee

LinkedIn social link (adrien-givry) Stackoverflow social link (adrien-givry) YouTube social link (omegarespvp)


  1. Overload Public

    3D Game engine with editor

    C++ 631 71

  2. Game engine with a custom made software renderer (OpenGL-like rendering pipeline)

    C++ 10 1

  3. Some tools that I made for my future C++ projects

    C++ 2

  4. GyvrIni Public

    A simple and fast library to use .ini files in your project

    C++ 1

  5. ElkCraft Public

    Minecraft clone in C++/OpenGL

    C++ 10 4

  6. Skeletal animation player using the WhiteBoxEngine

    C++ 7 1

34 contributions in the last year

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Mon Wed Fri

Contribution activity

January 2022

adriengivry has no activity yet for this period.

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