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Recent Changes

adsfgg edited this page Mar 4, 2019 · 15 revisions

Version 1 - NSL Season 15

04/03/2019 - Build 6 Changes

  • Skulk bitecones increased by .1, range changed to compensate
  • Gorge tunnel build time lowered to 10 seconds from 18 seconds
  • Medpack pickup delay increased to 0.53 from 0.45

10/02/2019 - Build 5 Changes

  • Embryo healing reverted to vanilla.
  • Skulk bite range increased to 1.62 from 1.42
  • Hallucination cloud cooldown decreased to 8 from 12
  • Webs
    • Webs are now broken when Marines walk through them
    • Webs no longer show in the kill feed.

04/02/2019 - Build 4 Changes

  • Marine Upgrade Changes
    • Armour 1 cost decreased to 15 from 20
    • Weapons 1 cost decreased to 15 from 20
    • Armour 2 cost increased to 35 from 30
    • Weapons 2 cost increased to 35 from 30
  • Consume added
    • Alien commander ability
    • Allows the commander to consume structures and drifters
    • Consuming destroys the entity, returning the supply cost
    • Does not return tres cost
  • Fade ground friction post blink increased to 1.2 from 1. Fades should feel slightly less slidey.
  • Lots of bug fixes :D

26/01/2019 - Build 3.2 Changes

  • Add ability to change tunnel colours
  • Uses console commands at the moment
    • compmod_entrancecolour
    • compmod_exitcolour

23/01/2019 - Build 3 Changes

  • Marine Walk
    • Same speed as crouch (half of max speed)
    • Default key is CapsLock, can be changed in settings
  • Gorge Tunnels
    • Gorges can now choose which tunnel to destroy when placing a new tunnel.
    • Tunnel Entrance and Tunnel Exit added to the build menu

10/01/2019 - Build 2 Changes

  • MedPacks
    • Medpack Upgrades removed
    • Heals 30 HP
    • 20 HP heal over time
    • Pickup delay 0.45 seconds
  • HMG
    • Cost changed to 25 from 20
    • Research time lowered to 20 seconds from 30 seconds
    • Damage increased to 12 from 8
    • Damage type changed to StructuresOnlyLight from MachineGun
  • Neurotoxin
    • Add 15% attack speed penalty
    • Now works for gorges
  • Adrenaline
    • Max energy with Adrenaline lowered to 130 from 160. Gives 30 extra energy instead of 60.
    • Energy now regens faster with adrenaline. Gains 1 extra energy per spur.
  • Prototype Lab cost changed to 30 from 35
  • Camouflage
    • Can't move while fully cloaked anymore.
  • Decrease crag max targets to 2 from 3
  • Mucous Shield
    • Cooldown lowered to 3 from 5
    • Duration lowered to 3 from 5
  • Hallucinating a skulk requires a skulk to be there
  • Nutrient mist cooldown changed to 1 from 2
  • Observatory build time lowered to 13 from 15
  • Armour per shell on skulk lowered to 4.66 from 6.66
  • Cluster damage reduced by 50% to players and increased by 25% to structures
  • Armour gained by healing is now 75% of HP heal
  • Shift
    • Energize range changed to 14 from 17
    • Passive energize decreased by 33%
  • Alien Supply
    • Max 200 supply, not hive dependent
    • Shift/Crag/Shade cost 25 supply
    • Drifter: 20
    • Whip: 30
  • Add walljump Smoothing
    • .2 seconds delay between each boost instead of just 0, current value is .4
  • Shotgun
    • Spread changed to 10 from 8.5
    • Damage per pellet lowered to 7 from 10
    • Pellets per shot increased to 24 from 17
  • Skulk bite cone lowered to (0.7, 1) from (1.2, 1.2) (Width x Height)
  • Gorge babblers now 5hp
  • Lerk swoop speed lowered by 33%
  • Gorge cooldown lowered by 0.25 seconds
  • Power node repair rate increased by 25% for welders
  • Nutrient mist gestation force time lowered to 50% from 66%
  • Lerk flap force strafe increased to 8.3 from 7.0
  • Bring back the bulge :}
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