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WebGL renderer #8
This is about 80% done! Build with -D flambe_enable_webgl to enable. Things still to be done:
Performance is a bit better than the canvas renderer on desktop browsers, except for Chrome (Linux) where it's way better. No difference on the Android Chrome beta. I need to do more testing, until there's a clear performance win to using WebGL, I'm probably going to pause work on this for now.
I would happily accept patches for the remaining things though :)