Bruno Garcia edited this page Mar 7, 2014 · 14 revisions

Flambe is a fast, expressive, and cross-platform engine for Flash and HTML5 games.


See the installation guide.

Code Samples

The source code for these samples and others are available in the demo repository.


Flambe does a few things very well:

  • Really fast renderers for HTML5 canvas, WebGL, and Stage3D.
  • An intuitive asset loading system.
  • Support for input devices: mouse, touch, keyboard, accelerometer.
  • Excellent mobile web support.
  • Builds native mobile apps using Adobe AIR with Stage3D.
  • Audio playback that just works, even in HTML5. Place a .mp3 and .ogg in your assets/ directory, and Flambe does the rest.
  • Bitmap fonts, created in any tool that uses the BMFont format.
  • Scene management.
  • Support for Flump animations to efficiently display assets created in Flash.
  • Particle systems imported from Particle Designer.
  • Asset live-reloading for development. Change an asset and immediately see the change in the running game, with no restart.

...and more! See the issues page to get a feel for Flambe's roadmap and report bugs.