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Flambe is a fast, expressive, and cross-platform engine for Flash and HTML5 games.

Installing

See the installation guide.

Code Samples

The source code for these samples and others are available in the demo repository.

Features

Flambe does a few things very well:

  • Really fast renderers for HTML5 canvas, WebGL, and Stage3D.
  • An intuitive asset loading system.
  • Support for input devices: mouse, touch, keyboard, accelerometer.
  • Excellent mobile web support.
  • Builds native mobile apps using Adobe AIR with Stage3D.
  • Audio playback that just works, even in HTML5. Place a .mp3 and .ogg in your assets/ directory, and Flambe does the rest.
  • Bitmap fonts, created in any tool that uses the BMFont format.
  • Scene management.
  • Support for Flump animations to efficiently display assets created in Flash.
  • Particle systems imported from Particle Designer.
  • Asset live-reloading for development. Change an asset and immediately see the change in the running game, with no restart.

...and more! See the issues page to get a feel for Flambe's roadmap and report bugs.

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