Assets 4

HLAE 2.57.5 (2018-12-12T18:35Z)

  • Included AfxHookSource 1.46.5 (2018-12-12T18:35Z).

  • Included AfxHookUnity 0.1.1 (2018-12-12T18:35Z).

AfxHookSource 1.46.5 (2018-12-12T18:35Z)

  • Fixed mirv_fix oldDuckFix not working.

  • Updated afx_interop to version 1, needs afx-unity-interop v0.1.3, added afx_interop send, which allows to send commands to the interop (the example will reply when connected). Also several bug fixes.

AfxHookUnity 0.1.1 (2018-12-12T18:35Z)

  • Version 1, for afx_interop version 1, for afx-unity-interop v0.1.3.

@dtugend dtugend released this Dec 8, 2018 · 1 commit to master since this release

Assets 4

HLAE 2.57.4 (2018-12-08T12:48Z)

  • Included AfxHookSource 1.46.4 (2018-12-08T12:48Z).

AfxHookSource 1.46.4 (2018-12-08T12:48Z)

  • Fixed a crash bug (incorrectly updated hook) that was most obvious in CS:GO DZ mode. Thanks to "kiddo" for reporting it.

@dtugend dtugend released this Dec 8, 2018 · 2 commits to master since this release

Assets 4

HLAE 2.57.3 (2018-12-08T10:44Z)

  • Included AfxHookSource 1.46.3 (2018-12-08T10:44Z).

AfxHookSource 1.46.3 (2018-12-08T10:44Z)

  • Adjusted to CS:GO 12/7/2018 (v1.36.6.6), fixes afx/wh cfg crashing / shouldForceNoVisOverride stream property crashing (#120).

@dtugend dtugend released this Dec 7, 2018 · 3 commits to master since this release

Assets 4

HLAE 2.57.2 (2018-12-07T15:33Z)

  • Included AfxHookSource 1.46.2 (2018-12-07T15:33Z).

AfxHookSource 1.46.2 (2018-12-07T15:33Z)

  • Adjusted to CS:GO 12/6/2018 (v1.36.6.3 ).

  • Removed -scaleform launch option override support, it would simply crash if we'd still force that.

  • Updated afx_interop: Currently depthbuffer is not supported (was not used yet), because it needs further wrapping due to Valve using NVAPI trickery and related code changes in CS:GO. And updated afx-unity-interop that works with that will be released shortly.

@dtugend dtugend released this Dec 4, 2018 · 4 commits to master since this release

Assets 4

HLAE 2.57.1 (2018-12-04T13:55Z)

  • Included AfxHookSource 1.46.1 (2018-12-03T13:55Z).

AfxHookSource 1.46.1 (2018-12-04T13:54Z)

  • Various bug fixes for afx_interop (i.e. being of by one frame). Compatible with afx-unity-interop v0.1.0, but v0.1.1 is recommended.

@dtugend dtugend released this Dec 3, 2018 · 5 commits to master since this release

Assets 4

HLAE 2.57.0 (2018-12-03T16:24Z)

  • Included AfxHookSource 1.46.0 (2018-12-03T16:24Z).

  • Included AfxHookUnity 0.1.0 (2018-12-03T16:24Z).

AfxHookSource 1.46.0 (2018-12-03T16:24Z)

  • Fixed / changed logic in mirv_deathmsg filter when forcing replacement IDs (used internally by mirv_deathmsg fake): the filters are correctly chained now, meaning the changed data is passed on to the next filter in the list.

  • Removed error message box when using old -scaleform path.

  • Added first version 0 of afx_interop (needs -afxInterop in launch options (case sensitive)), which allows other programs (i.e. Unity, see ) to draw into CS:GO and retrieve data from it. Please understand the interface is highly unstable at the moment and subject to change, mainly for testing purposes at the moment.

AfxHookUnity 0.1.0 (2018-12-03T16:24Z)

  • First version, for afx_interop version 0.

Example usage see:

@dtugend dtugend released this Nov 2, 2018 · 28 commits to master since this release

Assets 4

HLAE 2.56.4 (2018-11-02T11:37Z)

  • Included AfxHookSource 1.45.3 (2018-11-02T11:37Z).

  • Included AfxHookGoldSrc 1.6.3 (2018-11-02T11:37Z).

AfxHookSource 1.45.3 (2018-11-02T11:37Z)

  • Worked around memory leak in TF2 and probalby CSSV34 (thanks to for reporting) related to AGR recording: Because the game leaks a notable amount memory each frame when in tool recording mode, the AGR recoding mode (if wanted) needs to be enabled before loading a demo with "mirv_agr enabled 1" now! A warning console message for those that forget enabling it and start recording right away has been added. CS:GO HLAE AGR recording is not affected, because there it is possible to enable the recoding mode on-demand.

AfxHookGoldSrc 2.6.3 (2018-11-02T11:37Z)

  • Fixed #109 (Bvh camera file has incorrect number of frames when sampling enabled).

@dtugend dtugend released this Oct 30, 2018 · 29 commits to master since this release

Assets 4

HLAE 2.56.3 (2018-10-30T05:39Z)

  • Included AfxHookSource 1.45.2 (2018-10-30T05:39Z).

AfxHookSource 1.45.2 (2018-10-30T05:39Z)

  • Adjusted to CS:GO 10/29/2018 (10/30/2018 UTC, update: Fixed -afxDetourPanorama not working (mirv_panorama_toggledebugger has still not been restored yet though).

  • Fixed mirv_deathmsg lifeTimeMod not working as intended (was only supposed to be applied to localPlayer).

@dtugend dtugend released this Oct 24, 2018 · 30 commits to master since this release

Assets 4

HLAE 2.56.2 (2018-10-24T20:28Z)

  • Included AfxHookSource 1.45.1 (2018-10-24T20:28Z).

AfxHookSource 1.45.1 (2018-10-24T20:28Z)

  • Adjusted to CS:GO 10/23/2018 update: Temporarily disabled mirv_panorama_toggledebugger, since Valve removed code it depends on from the official engine.dll build. It's currently unclear when it can be replaced. Panorama UI can still be modded by editing the files directly using the known -afxDetourPanorama method.

@dtugend dtugend released this Oct 10, 2018 · 32 commits to master since this release

Assets 4

HLAE 2.56.1 (2018-10-10T07:52Z)

  • Included AfxHookGoldSrc 1.6.2 (2018-10-10T07:52Z).

AfxHookGoldSrc 2.6.2 (2018-10-10T07:52Z)

  • Fixed mirv_cstrike_deathmsg not working / crashing.

  • Fixed mirv_cstrike_smoke not working.

  • Fixed mirv_whereami not working / crashing.

Please report new bugs in AfxHookGoldSrc with [GoldSrc] in title on
Thanks to for reporting #106