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Adventure Game Studio (AGS)
Copyright (c) 1999-2011 Chris Jones and 2011-2018 various contributors.
Adventure Game Studio was created by Chris Jones.
Original Linux port by berolinux (; additional code by Bernhard Rosenkraenzer and Christian Morales Vega.
PSP Eboot artwork by Paul Wilkinson (subspark).
AGSBlend plugin by Steven Poulton (see License_AGSBlend.txt).
PSP, Android, iOS ports created by Jochen Schleu (JJS).
OSX port created by Edward Rudd.
The latter versions and engine ports to various platforms are product of collaborative work of the following people (in alphabetic order):
Benjamin Penney
Benoit Pierre
Bernhard Rosenkraenzer
Cristian Morales Vega
Edward Rudd
Ferdinand Thiessen
Francesco Ariis
Gilad Shaham
Ivan Mogilko
Janet Gilbert
Jochen Schleu
Joe Lee
Martin Sedlak
Michael Rittenhouse
Morgan Willcock
Nick Sonneveld
Ori Avtalion
Paul Wilkinson
Per Olav Flaten
Piotr Wieczorek
Ryan O'Connor
Scott Baker
Shane Stevens
Shawn R. Walker
Stefano Collavini
Steve McCrea
Steven Poulton
Sunit Das
Tobias Hansen
Tom Vandepoele
Tzach Shabtay
Members of development team would like to thank:
Alyssa Milburn and Nick Sonneveld, for inspiration and ideas on refactoring AGS Engine code