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JPS pathfinder crashes if destination is beyond room limits #523

ivan-mogilko opened this Issue Oct 21, 2018 · 1 comment


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ivan-mogilko commented Oct 21, 2018

This does not happen all the time, but seem to usually occur when the character is already standing at the closest possible point to the room's edge. The crash is easily reproduced using following script:

function on_key_press(eKeyCode key)
    if (key == eKeySpace)
        player.Walk(-500, 0, eBlock, eWalkableAreas);

Keep calling it, and it will crash eventually (my game does on the second time).

Technically, the cause of crash is accessing a vector with negative index here:

@ivan-mogilko ivan-mogilko changed the title New pathfinder crashes if destination is beyond room limits JPS pathfinder crashes if destination is beyond room limits Oct 21, 2018

@ivan-mogilko ivan-mogilko added this to the 3.5.0 milestone Oct 22, 2018


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ivan-mogilko commented Dec 14, 2018

Should be fixed with 9f64ee6.

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