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ivan-mogilko Merge tag 'v.3.5.0.7'
# Conflicts:
#	Common/core/def_version.h
#	Editor/AGS.Editor/Resources/agsdefns.sh
#	Editor/AGS.Editor/app.manifest
#	Editor/AGS.Types/Properties/AssemblyInfo.cs
#	Engine/ac/gamestate.cpp
#	version.json
Latest commit ffd0cfd Mar 19, 2019
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dynobj
statobj Merge branch 'ags3' Jan 13, 2019
asset_helper.h Editor, Engine: implemented optional voice-over path passed from IDE Jun 25, 2017
audiochannel.cpp
audiochannel.h Engine: Add new copyright headers. Oct 7, 2012
audioclip.cpp
audioclip.h Engine: Add new copyright headers. Oct 7, 2012
button.cpp
button.h
character.cpp
character.h Script API: GetAtRoomXY and ScreenXY counterparts for room entities Feb 11, 2019
charactercache.h Cleanup: removing wgt2allg.h include where possible Feb 10, 2013
characterextras.cpp Common, Engine: include "stream.h" instead of "datastream.h" Jan 26, 2013
characterextras.h
characterinfo_engine.cpp Refactored RoomStruct class Dec 30, 2018
datetime.cpp Engine: several random typecast fixes Feb 14, 2019
datetime.h
dialog.cpp Merge branch 'ags3' Jan 13, 2019
dialog.h Editor, Engine: removed dialogs limit Mar 31, 2017
dialogoptionsrendering.cpp Engine: fixed few more compiler warnings May 10, 2018
dialogoptionsrendering.h Engine: Remove DOS newlines in files Apr 27, 2014
display.cpp Merge branch 'ags3' Feb 20, 2019
display.h
draw.cpp Merge branch 'ags3' Feb 20, 2019
draw.h Merge branch 'ags3' Jan 13, 2019
draw_software.cpp
draw_software.h Engine: software renderer support for custom room viewport Dec 17, 2018
drawingsurface.cpp Merge tag 'v.3.5.0.6' Feb 10, 2019
drawingsurface.h
dynamicsprite.cpp Merge branch 'ags3' Jan 13, 2019
dynamicsprite.h Engine: Add new copyright headers. Oct 7, 2012
event.cpp Merge branch 'ags3' Feb 20, 2019
event.h Fix some compiler warnings around const, memory, finalness, etc Feb 12, 2019
file.cpp
file.h Engine: use PackfileFromAsset to open PACKFILE streams for media items Feb 18, 2017
game.cpp
game.h
gamesetup.cpp
gamesetup.h Engine: draw old builtin dialogs on a smaller bitmap Jan 2, 2019
gamestate.cpp
gamestate.h
global_api.cpp Merge tag 'v.3.5.0.7' Mar 19, 2019
global_audio.cpp Merge branch 'ags3' Oct 24, 2018
global_audio.h Script API: introducing Speech API Jun 26, 2013
global_button.cpp
global_button.h
global_character.cpp Merge branch 'ags3' Feb 20, 2019
global_character.h Merge branch 'ags3' Feb 20, 2019
global_datetime.cpp Engine: several random typecast fixes Feb 14, 2019
global_datetime.h Engine: Add new copyright headers. Oct 7, 2012
global_debug.cpp
global_debug.h Scripting: Implemented System.RuntimeInfo Nov 30, 2014
global_dialog.cpp
global_dialog.h Engine: be more permissive with < 3.1.1 dialog script "option-on/off" May 14, 2015
global_display.cpp Merge tag 'v.3.5.0.6' Feb 10, 2019
global_display.h Engine: getting rid of redundant vsprintfs in script API functions (2) Jan 9, 2016
global_drawingsurface.cpp Merge branch 'ags3' Jan 13, 2019
global_drawingsurface.h
global_dynamicsprite.cpp Engine: refactored SpriteCache class and let it work with std vectors Aug 29, 2018
global_dynamicsprite.h Engine: Add new copyright headers. Oct 7, 2012
global_file.cpp Single header for large file i/o support. Aug 19, 2018
global_file.h Merge branch 'master' into develop Feb 2, 2013
global_game.cpp
global_game.h Merge branch 'ags3' Feb 20, 2019
global_gui.cpp
global_gui.h Common: split composite GUIVisibilityState into two properties Sep 24, 2018
global_hotspot.cpp
global_hotspot.h Engine: renamed a bunch of "GetAt" functions to clarify their meaning Feb 11, 2019
global_inventoryitem.cpp
global_inventoryitem.h
global_invwindow.cpp
global_invwindow.h
global_label.cpp Common: hide GUIMain's Controls array Feb 9, 2019
global_label.h Script: implementing Script API (in progress) Dec 18, 2012
global_listbox.cpp
global_listbox.h Engine: Add new copyright headers. Oct 7, 2012
global_mouse.cpp Engine: Add new copyright headers. Oct 7, 2012
global_mouse.h
global_object.cpp
global_object.h
global_overlay.cpp
global_overlay.h
global_palette.cpp
global_palette.h
global_parser.cpp
global_parser.h
global_plugin.h ScriptAPI: simplified plugin stubs Mar 13, 2014
global_record.cpp Engine: Add new copyright headers. Oct 7, 2012
global_record.h Engine: Add new copyright headers. Oct 7, 2012
global_region.cpp
global_region.h Engine: renamed a bunch of "GetAt" functions to clarify their meaning Feb 11, 2019
global_room.cpp
global_room.h
global_screen.cpp
global_screen.h Engine: screen borders not handled by game drawing routine anymore Sep 23, 2014
global_slider.cpp Common: hide GUIMain's Controls array Feb 9, 2019
global_slider.h Engine: Add new copyright headers. Oct 7, 2012
global_string.cpp Removing old script functions part 1 May 6, 2017
global_string.h Removing old script functions part 1 May 6, 2017
global_textbox.cpp Common: hide GUIMain's Controls array Feb 9, 2019
global_textbox.h
global_timer.cpp Engine: Add new copyright headers. Oct 7, 2012
global_timer.h Engine: Add new copyright headers. Oct 7, 2012
global_translation.cpp
global_translation.h
global_video.cpp Engine: split ac/file.h into three headers for convenience Feb 18, 2017
global_video.h Engine: reorganized video-related functions Nov 22, 2016
global_viewframe.cpp Various cleanups Apr 29, 2017
global_viewframe.h Engine: Add new copyright headers. Oct 7, 2012
global_viewport.cpp
global_viewport.h
global_walkablearea.cpp Merge branch 'ags3' Feb 20, 2019
global_walkablearea.h Script API: GetAtRoomXY and ScreenXY counterparts for room entities Feb 11, 2019
global_walkbehind.cpp
global_walkbehind.h
gui.cpp Merge branch 'ags3' Feb 20, 2019
gui.h
guicontrol.cpp
guicontrol.h Refactored GUIObject Apr 28, 2017
guiinv.cpp
hotspot.cpp Merge branch 'ags3' Feb 20, 2019
hotspot.h
interfacebutton.cpp Engine: Add new copyright headers. Oct 7, 2012
interfaceelement.cpp Engine: Add new copyright headers. Oct 7, 2012
inventoryitem.cpp Engine: revamped dynamic custom properties implementation Jul 31, 2016
inventoryitem.h
invwindow.cpp
invwindow.h
keycode.h Merge branch 'master' into develop-3.4.0 Dec 28, 2014
label.cpp ScriptAPI: added missing properties for GUI controls Oct 7, 2018
label.h Refactored GUILabel Apr 28, 2017
lipsync.h
listbox.cpp Merge branch 'ags3' Feb 20, 2019
listbox.h Refactored GUIListBox Apr 28, 2017
math.cpp
math.h Engine: simplified script's Math implementations Feb 16, 2019
mouse.cpp Merge branch 'ags3' Feb 20, 2019
mouse.h
movelist.cpp Engine: MoveList::ReadFromFile returns HSaveError Apr 25, 2018
movelist.h Engine: MoveList::ReadFromFile returns HSaveError Apr 25, 2018
object.cpp
object.h Engine: renamed a bunch of "GetAt" functions to clarify their meaning Feb 11, 2019
objectcache.h
overlay.cpp Merge tag 'v.3.5.0.6' Feb 10, 2019
overlay.h Engine: fixed overlays positioned relative to the room Dec 28, 2018
parser.cpp
parser.h
path_helper.h Editor, Engine: implemented optional voice-over path passed from IDE Jun 25, 2017
properties.cpp Engine: revamped dynamic custom properties implementation Jul 31, 2016
properties.h Engine: revamped dynamic custom properties implementation Jul 31, 2016
record.cpp
record.h Engine: fixed debug commands broken by incorrect refactoring Sep 8, 2018
region.cpp
region.h Engine: renamed a bunch of "GetAt" functions to clarify their meaning Feb 11, 2019
richgamemedia.cpp Common, Engine: include "stream.h" instead of "datastream.h" Jan 26, 2013
richgamemedia.h Engine, AGS.Native: (de)serialization functions use base Stream objec… Jan 14, 2013
room.cpp
room.h Refactored RoomStruct class Aug 14, 2018
roomobject.cpp
roomobject.h Engine: use abstract types in plugin API instead of exposing internals Jun 22, 2018
roomstatus.cpp Merge branch 'ags3' Feb 20, 2019
roomstatus.h
route_finder.cpp Fix some compiler warnings around const, memory, finalness, etc Feb 12, 2019
route_finder.h Engine: Add new copyright headers. Oct 7, 2012
route_finder_jps.inl Engine: fixed exception in JPS routefinder Dec 14, 2018
runtime_defines.h Refactored RoomStruct class Dec 30, 2018
screen.cpp
screen.h Remove al_compat references Feb 12, 2019
screenoverlay.cpp Engine: moved overlay DDB creation to DoAfterRestore() Aug 8, 2016
screenoverlay.h Moved gfx driver declarations into separate headers Sep 23, 2014
slider.cpp Refactored GUISlider Apr 28, 2017
slider.h
speech.cpp Engine: tidying up some error messages Jan 6, 2019
speech.h Engine, Editor: updated speech skip style Jul 29, 2013
sprite.cpp
sprite.h
spritecache_engine.cpp Reorganize includes (1) Feb 17, 2019
spritelistentry.h D3D, OGL: fixed 8-bit sprite conversion to the texture Jan 16, 2019
string.cpp
string.h
system.cpp
system.h Scripting: Implemented System.RuntimeInfo Nov 30, 2014
textbox.cpp
textbox.h
timer.cpp Removed obsolete code and discontinued dos version / DJGPP code Aug 11, 2014
timer.h
topbarsettings.h
translation.cpp
translation.h
tree_map.cpp
tree_map.h Engine: Add new copyright headers. Oct 7, 2012
viewframe.cpp Merge branch 'ags3' Sep 14, 2018
viewframe.h Engine: fix AdjustVolumeWithScaling Sep 28, 2016
viewport.cpp Merge branch 'ags3' Feb 20, 2019
walkablearea.cpp Merge branch 'ags3' Sep 14, 2018
walkablearea.h
walkbehind.cpp Refactored RoomStruct class Dec 30, 2018
walkbehind.h
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