diff --git a/src/shaders/msdf.js b/src/shaders/msdf.js index e66780748e..f26230c735 100644 --- a/src/shaders/msdf.js +++ b/src/shaders/msdf.js @@ -83,10 +83,10 @@ module.exports.Shader = registerShader('msdf', { fragmentShader: FRAGMENT_SHADER, - init: function (data) { + init: function () { this.uniforms = THREE.UniformsUtils.merge([ THREE.UniformsLib.fog, - this.initVariables(data, 'uniform') + this.initUniforms() ]); this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms, diff --git a/src/shaders/sdf.js b/src/shaders/sdf.js index 18951fb3d1..d84dfd80ca 100644 --- a/src/shaders/sdf.js +++ b/src/shaders/sdf.js @@ -93,10 +93,10 @@ module.exports.Shader = registerShader('sdf', { fragmentShader: FRAGMENT_SHADER, - init: function (data) { + init: function () { this.uniforms = THREE.UniformsUtils.merge([ THREE.UniformsLib.fog, - this.initVariables(data, 'uniform') + this.initUniforms() ]); this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms,