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change sky radius back to 5000#1585

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dmarcos merged 1 commit intoaframevr:masterfrom
ngokevin:skyradius
Jun 28, 2016
Merged

change sky radius back to 5000#1585
dmarcos merged 1 commit intoaframevr:masterfrom
ngokevin:skyradius

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Description:

Doesn't actually affect the vertex/face number or degrade perf. Bigger number allows less distortion.

@dmarcos dmarcos merged commit 9ef27be into aframevr:master Jun 28, 2016
bryik added a commit to bryik/aframe-cubemap-component that referenced this pull request Jun 30, 2016
At one point the default radius of A-Frame's sky primitive was changed
to 100 down from 5000. Performance was said to motivate this change.
However, recently this change was reverted and the default radius
brought back up to 5000.

Apparently sky radius "doesn't actually affect the vertex/face number or
degrade perf. Bigger number allows less distortion."
aframevr/aframe#1585
@bryik bryik mentioned this pull request Jul 9, 2016
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2 participants