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Package release 1.2 - the final 2018 package

  • monitor
    • show the sum of current wells' efficiency
  • eismassim
    • fix an entity type set exception
  • server
    • cache routes if they do not change
    • fix build action result
    • fix generator using wrong parameter

Package release 1.1

  • protocol
    • changed xml structure of items to attributes
  • eismassim
    • upgraded to EIS 0.6.0
    • fix: added percepts that were missing
    • entity type is now set to the name of the role when the info is received
  • scenario
    • made auction duration dynamic
    • added some more sample configurations

Package release 1.0

  • scenario
    • changed goal: get the highest score!
    • major additions
      • added wells to generate score points with
      • added build/dismantle actions to build/dismantle wells
      • roles now have a new skill attribute determining the efficiency of build, dismantle and gather actions
      • roles now have a new vision attribute describing an agent's vision radius
      • roles now have values for maximum speed, battery, load, vision and skill to support the
      • new upgrade system! each agent can upgrade its speed, battery, load, vision and skill
    • minor revisions
      • entities (and wells) are now only visible in an agent's vision radius
      • currency renamed to massium
        • used to build wells or upgrade agents
      • removed blackouts
    • item-related
      • shops do not sell items any more
        • added new trade action to sell assembled items in shops
      • tools have been removed, assembly now requires the presence of roles instead
      • assembled items require at most one instance of each part
    • removed actions
      • post_job
        • nobody used it anyway
      • skip (redundant)
    • under the hood changes
      • simulation instance generation has been simplified
      • resource nodes are more common
      • resource nodes use skill system to determine when they yield a resource
      • volume of assembled items does not depend on required parts anymore
      • simplified job generation


Package release 1.7

  • monitor
    • added replay mechanism
  • scenario
    • added the 2 missing tournament maps
    • added config files for the new maps
  • server
    • added some more log output

Package release 1.6

  • scenario
    • added measure to prevent empty jobs
    • fixed issue where agents could be trapped in some parts of the map
    • changed cellSize to Integer
  • monitor
    • added rendering of agents' routes

Package release 1.5

  • scenario
    • added percepts for map center, cellSize and proximity
  • monitor
    • fixed display of stored items
    • added a third team color
    • added display of action parameters
  • eismassim
    • improved entity re/connection
    • added the new percepts
  • server
    • fixed a bug where actions could go missing on extremely slow hardware
    • refactored the scenario generation

Package release 1.4

  • protocol
    • added the agent's name to sim-start
    • fixed sim-end message not being deserialized
    • XML request-action messages now organized for better readability
  • eismassim
    • added percept for agent's name
    • fixed abort action deemed not being supported
    • fixed a bug where an EISEntity could create multiple listening threads
    • added method for checking an entity's connection to a server to the environment interface
    • starting the environment now also starts its main thread, which will cause it to try to connect its entities with a massim server if they are not connected
  • monitor
    • selection of multiple agents in the same location now cycles through all of them
    • zoom to new location on map change#
  • scenario
    • fixed tools not being listed in storages after being stored
    • items of completed jobs are now mostly fed back into random shops
  • server
    • will now only parse as many agents from team config as required and make up its own names if too few agents are configured

Package release 1.3

  • scenario:
    • blackouts added (charging stations may not work for a couple of steps)
    • assembly assistants are now sorted by their number (i.e. first by length of their name, then lexicographically) when determining the order in which to remove their items
    • fixed missions' rewards being higher than lowestBid
    • adapted configuration for 28 agents
    • fixed a severe bug when abort action was used
  • monitor: limit number of displayed jobs and fix displayed items in shops
  • protocol: added min/max lat and lon to sim-start percept
  • eismassim: removed obsolete missionId parameter from mission percepts

Package release 1.2

  • changed xml format of tools in roles and item-requirements
  • added tools to sim-start message
  • fixed a possible memory leak that could occur if some agents would not connect
  • added a special testing mode for simple (non-assembly) jobs
    • set difficultyMin/Max and missionDifficultyMax to 0
  • changed "item" percept to "hasItem" for carried items (eismassim)
  • added missing facility percept (eismassim)

Package release 1.1

  • improved job generation (replaced temporary one)
  • fixed a bug where assembled items could (or would) have volume 0
  • fixed a bug where missions were not added to the percept