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Releases: agentcontest/massim_2018
Releases · agentcontest/massim_2018
massim-2018-1.2
bump version to 1.2
massim-2018-1.1
- protocol
- changed xml structure of items to attributes
- eismassim
- upgraded to EIS 0.6.0
- fix: added percepts that were missing
- entity type is now set to the name of the role when the info is received
- scenario
- made auction duration dynamic
- added some more sample configurations
massim-2018-1.0
First package for the Multi-Agent Contest 2018. Changes from last year: * scenario * changed goal: get the highest score! * major additions * added wells to generate score points with * added build/dismantle actions to build/dismantle wells * roles now have a new skill attribute determining the efficiency of build, dismantle and gather actions * roles now have a new vision attribute describing an agent's vision radius * roles now have values for maximum speed, battery, load, vision and skill to support the * new upgrade system! each agent can upgrade its speed, battery, load, vision and skill * minor revisions * entities (and wells) are now only visible in an agent's vision radius * currency renamed to massium * used to build wells or upgrade agents * removed blackouts * item-related * shops do not sell items any more * added new trade action to sell assembled items in shops * tools have been removed, assembly now requires the presence of roles instead * assembled items require at most one instance of each part * removed actions * post_job * nobody used it anyway * skip (redundant) * under the hood changes * simulation instance generation has been simplified * resource nodes are more common * resource nodes use skill system to determine when they yield a resource * volume of assembled items does not depend on required parts anymore * simplified job generation
massim-2017-1.7
* monitor * added replay mechanism * scenario * added the 2 missing tournament maps * added config files for the new maps * server * added some more log output
massim-2017-1.6
* scenario * added measure to prevent empty jobs * fixed issue where agents could be trapped in some parts of the map * changed cellSize to Integer * monitor * added rendering of agents' routes
massim-2017-1.5
- scenario
- added percepts for map center, cellSize and proximity
- monitor
- fixed display of stored items
- added a third team color
- added display of action parameters
- eismassim
- improved entity re/connection
- added the new percepts
- server
- fixed a bug where actions could go missing on extremely slow hardware
- refactored the scenario generation
massim-2017- 1.4
- protocol
- added the agent's name to sim-start
- fixed sim-end message not being deserialized
- XML request-action messages now organized for better readability
- eismassim
- added percept for agent's name
- fixed abort action deemed not being supported
- fixed a bug where an EISEntity could create multiple listening threads
- added method for checking an entity's connection to a server to the environment interface
- starting the environment now also starts its main thread, which will cause it to try to connect its entities with a massim server if they are not connected
- monitor
- selection of multiple agents in the same location now cycles through all of them
- zoom to new location on map change#
- scenario
- fixed tools not being listed in storages after being stored
- items of completed jobs are now mostly fed back into random shops
- server
- will now only parse as many agents from team config as required and make up its own names if too few agents are configured
massim-2017-1.3
massim-2017- 1.3 * scenario: * blackouts added (charging stations may not work for a couple of steps) * assembly assistants are now sorted by their number (i.e. first by length of their name, then lexicographically) when determining the order in which to remove their items * fixed missions' rewards being higher than lowestBid * adapted configuration for 28 agents * fixed a severe bug when abort action was used * monitor: limit number of displayed jobs and fix displayed items in shops * protocol: added min/max lat and lon to sim-start percept * eismassim: removed obsolete missionId parameter from mission percepts
massim-2017-1.2
* changed xml format of tools in roles and item-requirements * added tools to sim-start message * fixed a possible memory leak that could occur if some agents would not connect * added a special testing mode for simple (non-assembly) jobs (set difficultyMin/Max and missionDifficultyMax to 0) * changed "item" percept to "hasItem" for carried items (eismassim) * added missing facility percept (eismassim)
massim-2017-1.1
* improved job generation (replaced temporary one) * fixed a bug where assembled items could (or would) have volume 0 * fixed a bug where missions were not added to the percept