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| @@ -0,0 +1,15 @@ | ||
| using UnityEngine; | ||
| using System.Collections; | ||
|
|
||
|
|
||
| public class ScrollTexture : MonoBehaviour { | ||
|
|
||
| public Vector2 Scroll = new Vector2 (0.05f , 0.05f); | ||
| Vector2 Offset = new Vector2 (0f, 0f); | ||
|
|
||
| void Update () { | ||
| Offset += Scroll * Time.deltaTime; | ||
| GetComponent<Renderer>().material.SetTextureOffset ("_MainTex", Offset); | ||
| } | ||
| } | ||
|
|
| @@ -26,7 +26,7 @@ Material: | ||
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| data: | ||