Long-term I'd like to have a simple game that plays kind of like Browser Quest which is a Zelda-like top down point and click RPG with multiplayer. Player accounts and customization will most likely be implemented after I have multiplayer/netcode working how I'd like it to.
1/11/2015 - Returning to this project with the intention of learning more advanced ways to use Socket.io. A bit of housekeeping is in order, I'm positive there are a lot of bad variable declarations and other easy optimizations specific to JS I can do throughout the project. In some places, using the Class system is unnecessary and I'll switch to object literals.
As of v0.1.0, the game is complete on the most basic level. It could use a lot of optimization but all of the big parts are working together to allow a single player to walk around the map, bump into things, and even use a teleporter.