Skip to content
master
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
js
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

README.md

Deferred Shader

Demo: Link

Collaborators: Megan Van Welie

Description

Final project of COMP 175 Graphics class. We implemented a deferred shader using GLSL. Deferred shading is a form of scene rendering: all of the components that contribute to shading (e.g., normals, position, color, depth) is rendered onto a texture first (G-buffer) and then the shading is calculated per pixel using the G-buffer textures. Unlike ray casting, which could have long rendering times, deferred shading allows for not just rendering of many lighting but also rendering of moving lights at a faster speed.

About

No description, website, or topics provided.

Resources

Releases

No releases published

Languages

You can’t perform that action at this time.