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/*=============================================================================
Name : hs.h
Purpose : hyperspace rendering & management routines
Created 7/10/1998 by khent
Copyright Relic Entertainment, Inc. All rights reserved.
=============================================================================*/
#ifndef _HS_H
#define _HS_H
#include "spaceobj.h"
void hsStart(Ship* ship, real32 cliptDelta, bool into, bool displayEffect);
void hsContinue(Ship* ship, bool displayEffect);
void hsEnd(Ship* ship, bool displayEffect);
void hsUpdate(Ship* ship);
void hsFinish(Ship* ship);
bool hsShouldDisplayEffect(Ship* ship);
#define HS_STATIC_ACTIVE 1
#define HS_STATIC_COLLAPSING 2
#define HS_STATIC_EXPANDING 3
#define HSGATE_LABEL_LEN 16
typedef struct hsStaticGate
{
bool active;
vector position;
real32 rotation;
sdword state;
sdword counter;
Derelict *derelict;
char label[HSGATE_LABEL_LEN];
} hsStaticGate;
// for hyperspace gates
void hsDerelictDied(Derelict *derelict);
void hsDerelictTakesDamage(Derelict *derelict);
void hsStaticInit(sdword nVectors); //level start (init structs)
void hsStaticReset(void); //level reset (clear structs)
void hsStaticDestroy(hvector*); //destroy a gate
sdword hsSizeofStaticData(void); //return size of static hyperspace gate data
void hsGetStaticData(sdword* size, ubyte* data); //retrieve static gate data (for saving)
void hsSetStaticData(sdword size, ubyte* data); //set static gate data (for loading)
void hsStaticRender(void); //render all static gates
void hsNoGate(bool state);
void SaveHyperspaceGates(void);
void LoadHyperspaceGates(void);
Derelict *GetHyperspaceGateFromVector(vector *compare);
#endif
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