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Use NTSC filter by default.

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commit 8e7d3d8c53c9694dc208c3089fc6b855ab2abcf8 1 parent c183385
@ahefner authored
Showing with 2 additions and 2 deletions.
  1. +2 −2 global.c
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4 global.c
@@ -55,7 +55,7 @@ SDL_Surface *window_surface=NULL;
/* Frame buffer, for screenshots. First dimension separates color versus emphasis. */
byte frame_buffer[2][SCREEN_HEIGHT][SCREEN_WIDTH];
-void (*vid_filter) (void) = rescale_2x;
+void (*vid_filter) (void) = ntsc_filter;
void (*filter_output_line) (unsigned y, byte *colors, byte *emphasis) = NULL;
void (*filter_output_finish) (void) = filter_finish_nop;
@@ -72,7 +72,7 @@ long long time_frame_target;
unsigned frame_start_samples = 0;
/* timing config - move inside nes_machine if PAL support is added */
-int cfg_framelines = 240;
+int cfg_framelines = 240;
/* Kludge pixel offset applied to $2001 writes, to calibrate the Final Fantasy light beam effect. */
int video_alignment_cycles_kludge = 12;
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