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Credits: ahezard, Gericom, Apache Thunder, RocketRobz, _catcatcat, shutterbug2000, damianoamatruda, and arraystock.

Instructions:

  1. Download the .7z file.
  2. Extract both .nds files, to sd:/_nds.
  3. Extract the .ver file to sd:/_nds/TWiLightMenu.

What's new?

  • (@ahezard) arm9 side of cardEngine can now loaded into cached memory region for SDK1-4 games.
    This slightly speeds up load times for games using those SDKs.
    Starting with TWLMenu++ v8.0.0, it's loaded there by default. If some games previously working in v0.17.1 aren't working, hold L after pressing whatever button to launch the game, to move ce9 out of cached memory. (Holding L will not work in the Acekard theme.)
  • (@ahezard) Boot indicator is now set for SDK1-4 games as well. (Was previously only set for SDK5 games.)
    Fixes support for some games that worked in previous nds-bootstrap versions, such as Digimon World DS, Phineas and Ferb, etc.
  • (@RocketRobz) Fossil Fighters Champions now works.
  • (@ahezard) Minimal card DMA implementation.
  • (@ahezard, @RocketRobz) Proper card/chip ID is now generated for your ROM. May improve some compatibility.
  • (@RocketRobz) iQue game compatibility fixed. The Only for iQue DS message is no longer shown.

Regression

  • Metroid Prime Hunters may load a bit slower now.
Assets 4
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