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@RocketRobz RocketRobz released this Mar 1, 2018 · 1265 commits to master since this release

Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.

Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.


  • The SDK5 build does not save to SD card yet.
    3DS users: You'll need a donor cart (not ROM) inserted, and it should contain the same save type as the game you're running. Make sure to backup your save data on it first.


  • Download the .7z file for what console you're using, then extract what's in the .7z file, to the _nds folder.

What's new?

  • nds-bootstrap has been ported to devkitARM r47!

Improvements/Bug fixes

  • DSi users: Sound is now fixed!
    The code to workaround the bugged swiGetPitchTable function in DSi-mode, has been ported from SDK5 games, and now used to fix sound!
  • 3DS users: Rockman EXE: Operate Shooting Star now loads into RAM.

Bug fix (DSi users)

  • Fixed compatibility with some games:
    -Advance Wars: Dual Strike
    -Bomberman 2
    -The Legend of Zelda: Spirit Tracks (Gets as far as the title screen.)
    -Rockman EXE: Operate Shooting Star
    -WarioWare: Touched
    -Yoshi Touch & Go
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